|
| virtual void | Update (float dt) |
| virtual void | Draw (Camera camera, int drawOrder) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual void | DrawOverlay (Camera camera, Color color, float innerFactor, float outerFactor) |
| virtual void | DrawTexturedOverlay (Camera camera, Texture2D texture, Color color, float innerFactor, float outerFactor, Vector2 offset) |
| virtual void | DrawIceOverlay (Camera camera, float factor) |
| virtual void | DrawFloatingMessage (Camera camera, string message, float factor) |
| virtual void | DrawMessage (Camera camera, string message, float factor) |
| virtual IEnumerable< Entity > | GetOwnedEntities () |
| virtual void | OnEntityAdded () |
| virtual void | OnEntityRemoved () |
| virtual void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual void | Dispose () |
| virtual void | InheritFromComponent (Component baseComponent) |
| virtual void | Initialize (Entity entity, ValuesDictionary valuesDictionary) |
◆ Draw()
| virtual void Game.ComponentScreenOverlays.Draw |
( |
Camera | camera, |
|
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int | drawOrder ) |
|
virtual |
◆ DrawFloatingMessage()
| virtual void Game.ComponentScreenOverlays.DrawFloatingMessage |
( |
Camera | camera, |
|
|
string | message, |
|
|
float | factor ) |
|
virtual |
◆ DrawIceOverlay()
| virtual void Game.ComponentScreenOverlays.DrawIceOverlay |
( |
Camera | camera, |
|
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float | factor ) |
|
virtual |
◆ DrawMessage()
| virtual void Game.ComponentScreenOverlays.DrawMessage |
( |
Camera | camera, |
|
|
string | message, |
|
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float | factor ) |
|
virtual |
◆ DrawOverlay()
| virtual void Game.ComponentScreenOverlays.DrawOverlay |
( |
Camera | camera, |
|
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Color | color, |
|
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float | innerFactor, |
|
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float | outerFactor ) |
|
virtual |
◆ DrawTexturedOverlay()
| virtual void Game.ComponentScreenOverlays.DrawTexturedOverlay |
( |
Camera | camera, |
|
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Texture2D | texture, |
|
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Color | color, |
|
|
float | innerFactor, |
|
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float | outerFactor, |
|
|
Vector2 | offset ) |
|
virtual |
◆ Load()
◆ Update()
| virtual void Game.ComponentScreenOverlays.Update |
( |
float | dt | ) |
|
|
virtual |
◆ m_cellsCount
| Point2 Game.ComponentScreenOverlays.m_cellsCount |
◆ m_componentGui
◆ m_componentPlayer
◆ m_drawOrders
| int [] Game.ComponentScreenOverlays.m_drawOrders = [1101] |
|
static |
◆ m_iceVertices
| Vector2 [] Game.ComponentScreenOverlays.m_iceVertices |
◆ m_isUnderWater
| bool Game.ComponentScreenOverlays.m_isUnderWater |
◆ m_light
| float? Game.ComponentScreenOverlays.m_light |
◆ m_primitivesRenderer2D
◆ m_primitivesRenderer3D
◆ m_random
| Random Game.ComponentScreenOverlays.m_random = new(0) |
◆ m_subsystemSky
◆ m_subsystemTerrain
◆ m_subsystemTime
◆ m_waterSurfaceCrossTime
| double? Game.ComponentScreenOverlays.m_waterSurfaceCrossTime |
◆ BlackoutFactor
| float Game.ComponentScreenOverlays.BlackoutFactor |
|
getset |
◆ DrawOrders
| int [] Game.ComponentScreenOverlays.DrawOrders |
|
get |
◆ FloatingMessage
| string Game.ComponentScreenOverlays.FloatingMessage |
|
getset |
◆ FloatingMessageFactor
| float Game.ComponentScreenOverlays.FloatingMessageFactor |
|
getset |
◆ GreenoutFactor
| float Game.ComponentScreenOverlays.GreenoutFactor |
|
getset |
◆ IceFactor
| float Game.ComponentScreenOverlays.IceFactor |
|
getset |
◆ Message
| string Game.ComponentScreenOverlays.Message |
|
getset |
◆ MessageFactor
| float Game.ComponentScreenOverlays.MessageFactor |
|
getset |
◆ RedoutFactor
| float Game.ComponentScreenOverlays.RedoutFactor |
|
getset |
◆ UpdateOrder
该类的文档由以下文件生成: