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| const string | fName = "ModSettingsManager" |
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| static Dictionary< string, XElement > | ModSettingsCache = new() [get, private set] |
| | 储存每一个没有使用到的Mod设置的键值对,键:Mod的包名,值:Mod的设置信息XElement
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| static Dictionary< string, ValuesDictionary > | ModKeyboardMapSettings = new() [get, private set] |
| | 储存每个模组的键盘鼠标键位映射设置,键:模组包名,值:模组的键位映射设置
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| static Dictionary< string, ValuesDictionary > | ModGamepadMapSettings = new() [get, private set] |
| | 储存每个模组的手柄键位映射设置,键:模组包名,值:模组的键位映射设置
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| static Dictionary< string, ValuesDictionary > | ModCameraManageSettings = new() [get, private set] |
| | 储存每个模组的相机设置,键:模组包名,值:模组的相机设置
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| static Dictionary< string, object > | CombinedKeyboardMappingSettings [get] |
| static Dictionary< string, object > | CombinedGamepadMappingSettings [get] |
| static Dictionary< string, int > | CombinedCameraManageSettings [get] |
◆ LoadModSettings()
| void Game.ModSettingsManager.LoadModSettings |
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◆ ResetModsCameraManageSettings()
| void Game.ModSettingsManager.ResetModsCameraManageSettings |
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◆ ResetModsGamepadMappingSettings()
| void Game.ModSettingsManager.ResetModsGamepadMappingSettings |
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◆ ResetModsKeyboardMappingSettings()
| void Game.ModSettingsManager.ResetModsKeyboardMappingSettings |
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◆ SaveModSettings()
| void Game.ModSettingsManager.SaveModSettings |
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◆ fName
| const string Game.ModSettingsManager.fName = "ModSettingsManager" |
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◆ CombinedCameraManageSettings
| Dictionary<string, int> Game.ModSettingsManager.CombinedCameraManageSettings |
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staticget |
◆ CombinedGamepadMappingSettings
| Dictionary<string, object> Game.ModSettingsManager.CombinedGamepadMappingSettings |
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staticget |
◆ CombinedKeyboardMappingSettings
| Dictionary<string, object> Game.ModSettingsManager.CombinedKeyboardMappingSettings |
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staticget |
◆ ModCameraManageSettings
| Dictionary<string, ValuesDictionary> Game.ModSettingsManager.ModCameraManageSettings = new() |
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staticgetprivate set |
◆ ModGamepadMapSettings
| Dictionary<string, ValuesDictionary> Game.ModSettingsManager.ModGamepadMapSettings = new() |
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staticgetprivate set |
◆ ModKeyboardMapSettings
| Dictionary<string, ValuesDictionary> Game.ModSettingsManager.ModKeyboardMapSettings = new() |
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staticgetprivate set |
◆ ModSettingsCache
| Dictionary<string, XElement> Game.ModSettingsManager.ModSettingsCache = new() |
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staticgetprivate set |
该类的文档由以下文件生成: