Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里列出了所有类成员,并附带类的详细说明:
- b -
B :
Engine.Color
Back :
Game.LanguageControl
,
Game.WidgetInput
BackbufferSize :
Engine.Graphics.Display
BackButtonQuitsApp :
Engine.Input.Keyboard
,
MultiKeyboard
BackColor :
Game.StarRatingWidget
Background :
Game.LoadingScreen
BackSpace() :
Game.TextBoxWidget
BarBlending :
Game.ValueBarWidget
BarsCount :
Game.ValueBarWidget
BarSize :
Game.ValueBarWidget
BarSubtexture :
Game.ValueBarWidget
BasaltFenceBlock() :
Game.BasaltFenceBlock
BasaltSlabBlock() :
Game.BasaltSlabBlock
BasaltStairsBlock() :
Game.BasaltStairsBlock
BaseColor :
Game.FireworksParticleSystem.Particle
,
Game.HitValueParticleSystem.Particle
,
Game.LeavesParticleSystem.Particle
,
Game.RainSplashParticleSystem.Particle
,
Game.SnowSplashParticleSystem.Particle
,
Game.SoundParticleSystem.Particle
BaseDelayGateElectricElement() :
Game.BaseDelayGateElectricElement
BaseEquals() :
Engine.Graphics.BlendState
BasePerspectiveCamera() :
Game.BasePerspectiveCamera
BasePumpkinBlock() :
Game.BasePumpkinBlock
BaseSize1 :
Game.RainSplashParticleSystem.Particle
BaseSize2 :
Game.RainSplashParticleSystem.Particle
BaseSound() :
Engine.Audio.BaseSound
BasicGameTimeFactor :
Game.SubsystemTime
BasicInsulation :
Game.ClothingSlot
BatteryElectricElement() :
Game.BatteryElectricElement
BeforeFrame() :
Engine.Audio.Mixer
,
Engine.Browser.InputBridge
,
Engine.Dispatcher
,
Engine.Graphics.Display
,
Engine.Input.GamePad
,
Engine.Input.Keyboard
,
Engine.Input.Mouse
,
Engine.Input.Touch
,
Engine.Time
,
MultiKeyboard
,
MultiMouse
BeforeFrameAll() :
Engine.Window
BeforeGameLoading() :
Game.ModLoader
BeforeMinerPlace() :
Game.ModLoader
BeforeSubsystemsAndEntitiesLoad :
GameEntitySystem.Project
BeforeWidgetDrawItemRender() :
Game.ModLoader
BeforeWidgetUpdate() :
Game.ModLoader
BeginDrag() :
Game.DragHostWidget
Behaviors :
Game.Block
BendOrder :
Game.ComponentFishModel
BestiaryDescriptionScreen() :
Game.BestiaryDescriptionScreen
BestiaryScreen() :
Game.BestiaryScreen
BevelColor :
Game.BevelledButtonWidget
,
Game.BevelledRectangleWidget
,
Game.InventorySlotWidget
BevelledButtonWidget() :
Game.BevelledButtonWidget
BevelledRectangleWidget() :
Game.BevelledRectangleWidget
BevelSize :
Game.BevelledButtonWidget
,
Game.BevelledRectangleWidget
BillboardDirection :
Game.DrawBlockEnvironmentData
BillboardingMode :
Game.Particle
BindBuffer() :
Engine.Graphics.GLWrapper
BindFramebuffer() :
Engine.Graphics.GLWrapper
BindTexture() :
Engine.Graphics.GLWrapper
BiomeSize :
Game.WorldSettings
BirchLeaves :
Game.BlockColorsMap
BirchLeavesBlock() :
Game.BirchLeavesBlock
BirchWoodBlock() :
Game.BirchWoodBlock
BitCount :
Engine.Media.Bmp.BitmapHeader
BitmapButtonWidget() :
Game.BitmapButtonWidget
BitmapFont() :
Engine.Media.BitmapFont
,
Game.LabelWidget
BitsPerChannel :
Engine.Media.Wav.FmtHeader
Black :
Engine.Color
BlackoutFactor :
Game.ComponentScreenOverlays
BlendBlockMesh() :
Game.BlockMesh
BlendColor() :
Engine.Graphics.GLWrapper
BlendEquation() :
Engine.Graphics.GLWrapper
BlendEquationSeparate() :
Engine.Graphics.GLWrapper
BlendFactor :
Engine.Graphics.BlendState
BlendFunc() :
Engine.Graphics.GLWrapper
BlendFuncSeparate() :
Engine.Graphics.GLWrapper
BlendState :
Engine.Graphics.BaseBatch
,
Engine.Graphics.Display
,
Game.RectangleWidget
Blinking :
Game.MessageWidget.Message
Block :
Game.BlockAllocateData
,
Game.FluidInfo
block :
Game.ComponentCreativeInventory.Order
,
Game.RecipaediaScreen.Order
BlockBehaviors :
Game.SubsystemBlockBehaviors
BlockBoundingBox :
Game.MovingBlocksRaycastResult
BlockColorsMap() :
Game.BlockColorsMap
,
Game.DeciduousLeavesBlock
BlockDebrisParticleSystem() :
Game.BlockDebrisParticleSystem
BlockDropValue() :
Game.BlockDropValue
BlockGeometryGenerator() :
Game.BlockGeometryGenerator
,
Game.SubsystemTerrain
BlockIconWidget() :
Game.BlockIconWidget
BlockIndex :
Game.Block
BlockInjury() :
Game.BlockInjury
BlockMesh :
Game.EggBlock.EggType
BlockNameToIndex :
Game.BlocksManager
BlockPlacementData() :
Game.BlockPlacementData
Blocks :
Game.BlocksManager
,
Game.IMovingBlockSet
,
Game.SubsystemMovingBlocks.MovingBlockSet
BlocksAllocateData :
Game.BlocksManager
BlocksDug :
Game.PlayerStats
BlocksInitalized() :
Game.ModLoader
BlocksInteracted :
Game.PlayerStats
BlockSize :
Engine.Graphics.CompressedTexture2D
BlocksPlaced :
Game.PlayerStats
BlocksTexture :
Game.SubsystemBlocksTexture
BlocksTextureDeleted :
Game.BlocksTexturesManager
BlocksTextureFileName :
Game.SettingsManager
BlocksTextureName :
Game.WorldSettings
BlockTexturesDirectoryName :
Game.BlocksTexturesManager
,
ModsManager
BlockTexturesNames :
Game.BlocksTexturesManager
BlockTypes :
Game.ModEntity
BlockTypeToIndex :
Game.BlocksManager
BlockTypeToOriginalIndex :
Game.BlocksManager
BlockValue :
Game.BlockInjury
,
Game.ComponentBlockEntity
,
Game.ComponentBody.CollisionBox
,
Game.MovingBlocksRaycastResult
BlockVelocity :
Game.ComponentBody.CollisionBox
Blue :
Engine.Color
BlueSize :
Engine.Graphics.Egl
Bob :
Game.ComponentCreatureModel
Bodies :
Game.SubsystemBodies
BodiesToIgnore :
Game.Projectile
body :
Game.ReleaseInfo
BodyCollidable :
Game.ComponentBody
,
Game.Projectile
BodyCountInRaycast() :
Game.ModLoader
BodyInflateAmount :
Game.SubsystemProjectiles
BodyRaycastResult() :
Game.BodyRaycastResult
Bones :
Engine.Graphics.Model
,
Engine.Media.ModelData
Bool() :
Engine.Random
,
Game.Random
,
Game.TerrainContentsGenerator21.OldRandom
,
Game.TerrainContentsGenerator21.Random
BorderColor :
Game.ClickTextWidget
Bottom :
Engine.BoundingFrustum
,
Engine.Box
,
Engine.Rectangle
BottomHeightMask :
Game.Terrain
BottomHeightShift :
Game.Terrain
BottomRight :
Game.Subtexture
BoundingBox() :
Engine.BoundingBox
,
Engine.Graphics.ModelMesh
,
Engine.Graphics.ModelMeshPart
,
Engine.Media.ModelMeshData
,
Engine.Media.ModelMeshPartData
,
Game.ComponentBody
,
Game.IMovingBlockSet
,
Game.ShapeshiftParticleSystem
,
Game.SubsystemMovingBlocks.MovingBlockSet
,
Game.TerrainChunk
BoundingCircle() :
Engine.BoundingCircle
BoundingFrustum() :
Engine.BoundingFrustum
BoundingRectangle() :
Engine.BoundingRectangle
BoundingSphere() :
Engine.BoundingSphere
Boutique :
Game.CommunityContentEntry
BowWidget() :
Game.BowWidget
Box() :
Engine.Box
,
Game.ComponentBody.CollisionBox
,
Game.FurnitureDesign
,
Game.SubsystemMovingBlocks.MovingBlockSet
Boxes :
Game.FurnitureDesign.Subdivision
BoxSize :
Game.ComponentBody
,
Game.SubsystemPathfinding.Request
BreadBlock() :
Game.BreadBlock
BreathingMode :
Game.ComponentHealth
BrickFenceBlock() :
Game.BrickFenceBlock
BrickSlabBlock() :
Game.BrickSlabBlock
BrickStairsBlock() :
Game.BrickStairsBlock
Brightness :
Game.SettingsManager
Brown :
Engine.Color
browser_download_url :
Game.Asset
Brush :
Game.TerrainChunk.BrushPaint
BrushType :
Game.TerrainContentsGenerator21.CavePoint
,
Game.TerrainContentsGenerator22.CavePoint
,
Game.TerrainContentsGenerator23.CavePoint
,
Game.TerrainContentsGenerator24.CavePoint
btna :
Game.LoginDialog
btnb :
Game.LoginDialog
btnc :
Game.LoginDialog
Buffer :
Game.TerrainRenderer.SubsetStat
Buffer0 :
Engine.Browser.SharedInputMemory
Buffer1 :
Engine.Browser.SharedInputMemory
BufferData() :
Engine.Browser.AL
BufferFormat :
Engine.Browser.AL
Buffers :
Engine.Media.ModelData
,
Game.SubsystemMovingBlocks
,
Game.TerrainChunk
BuffersDataIndex :
Engine.Media.ModelMeshPartData
BuildConfiguration :
Game.VersionsManager
BuildFurnitureDialog() :
Game.BuildFurnitureDialog
BuildPathFromEndNode() :
Game.AStar< T >
BulkingGradient :
Engine.Media.BitmapFont.KerningSettings
BulkingRadius :
Engine.Media.BitmapFont.KerningSettings
BulletinDialog() :
Game.BulletinDialog
BulletinTime :
Game.SettingsManager
BulletType :
Game.BulletBlock
BurntDebrisParticleSystem() :
Game.BurntDebrisParticleSystem
BusyBarWidget() :
Game.BusyBarWidget
BusyDialog() :
Game.BusyDialog
busyDialog :
Game.LoginDialog
Button :
Engine.Input.MouseButtonEvent
,
Engine.Input.MultiMouseButtonEvent
ButtonElectricElement() :
Game.ButtonElectricElement
ButtonFurnitureElectricElement() :
Game.ButtonFurnitureElectricElement
Buttons :
Engine.Input.GamePad.State
ButtonsRepeat :
Engine.Input.GamePad.State
BytesCount :
Engine.Media.Flac.FlacStreamingSource
,
Engine.Media.Mp3.Mp3StreamingSource
,
Engine.Media.Ogg.OggStreamingSource
,
Engine.Media.StreamingSource
,
Engine.Media.Wav.WavInfo
,
Engine.Media.Wav.WavStreamingSource
BytesPerSample :
Engine.Media.Wav.FmtHeader
BytesPerSecond :
Engine.Media.Wav.FmtHeader
制作者
1.16.1