◆ DeleteBlocksTexture()
| void Game.BlocksTexturesManager.DeleteBlocksTexture |
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string | name | ) |
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◆ GetCreationDate()
| DateTime Game.BlocksTexturesManager.GetCreationDate |
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string | name | ) |
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◆ GetDisplayName()
| string Game.BlocksTexturesManager.GetDisplayName |
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string | name | ) |
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◆ GetFileName()
| string Game.BlocksTexturesManager.GetFileName |
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string | name | ) |
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◆ ImportBlocksTexture()
| string Game.BlocksTexturesManager.ImportBlocksTexture |
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string | name, |
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Stream | stream ) |
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◆ Initialize()
| void Game.BlocksTexturesManager.Initialize |
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◆ IsBuiltIn()
| bool Game.BlocksTexturesManager.IsBuiltIn |
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string | name | ) |
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◆ LoadTexture()
| Texture2D Game.BlocksTexturesManager.LoadTexture |
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string | name | ) |
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◆ UpdateBlocksTexturesList()
| void Game.BlocksTexturesManager.UpdateBlocksTexturesList |
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| ) |
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◆ ValidateBlocksTexture() [1/3]
| void Game.BlocksTexturesManager.ValidateBlocksTexture |
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Image | image | ) |
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◆ ValidateBlocksTexture() [2/3]
| void Game.BlocksTexturesManager.ValidateBlocksTexture |
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int | width, |
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int | height ) |
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◆ ValidateBlocksTexture() [3/3]
| void Game.BlocksTexturesManager.ValidateBlocksTexture |
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Stream | stream | ) |
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◆ fName
| const string Game.BlocksTexturesManager.fName = "BlocksTexturesManager" |
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◆ m_blockTextureNames
| List<string> Game.BlocksTexturesManager.m_blockTextureNames = [] |
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◆ BlockTexturesDirectoryName
| string Game.BlocksTexturesManager.BlockTexturesDirectoryName |
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staticget |
◆ BlockTexturesNames
| ReadOnlyList<string> Game.BlocksTexturesManager.BlockTexturesNames |
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staticget |
◆ DefaultBlocksTexture
| Texture2D Game.BlocksTexturesManager.DefaultBlocksTexture |
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staticgetset |
◆ BlocksTextureDeleted
| Action<string> Game.BlocksTexturesManager.BlocksTextureDeleted |
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