Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.BestiaryScreen
类 Game.BestiaryScreen 继承关系图:
Game.BestiaryScreen 的协作图:

Public 成员函数

virtual void OnCreaturesListItemClicked (object item)
 BestiaryScreen ()
override void Enter (object[] parameters)
override void Update ()
Public 成员函数 继承自 Game.Screen
virtual void Leave ()
Public 成员函数 继承自 Game.CanvasWidget
Vector2GetWidgetPosition (Widget widget)
void SetWidgetPosition (Widget widget, Vector2? position)
override void WidgetRemoved (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
override void UpdateCeases ()
void AddChildren (Widget widget)
void RemoveChildren (Widget widget)
void ClearChildren ()
virtual void WidgetAdded (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
override void Dispose ()
Public 成员函数 继承自 Game.Widget
 Widget ()
virtual void LoadContents (object eventsTarget, XElement node)
virtual void LoadProperties (object eventsTarget, XElement node)
virtual void LoadChildren (object eventsTarget, XElement node)
virtual bool IsChildWidgetOf (ContainerWidget containerWidget)
virtual void ChangeParent (ContainerWidget parentWidget)
virtual void Measure (Vector2 parentAvailableSize)
virtual void Arrange (Vector2 position, Vector2 parentActualSize)
virtual void Draw (DrawContext dc)
virtual void Overdraw (DrawContext dc)
virtual bool HitTest (Vector2 point)
virtual Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
virtual Vector2 ScreenToWidget (Vector2 p)
virtual Vector2 WidgetToScreen (Vector2 p)
virtual BoundingRectangle TransformBoundsToParent (Vector2 size)
virtual BoundingRectangle TransformBoundsToGlobal (Vector2 size)

静态 Public 成员函数

static void SetupBestiaryModelWidget (BestiaryCreatureInfo info, ModelWidget modelWidget, Vector3 offset, bool autoRotate, bool autoAspect)
static void SetupBestiaryModelWidget (string modelName, string textureOverrideName, ModelWidget modelWidget, Vector3 offset, bool autoRotate, bool autoAspect)
静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
static bool TestOverlap (Widget w1, Widget w2)
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
static void UpdateWidgetsHierarchy (Widget rootWidget)
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
static void DrawWidgetsHierarchy (Widget rootWidget)
static Type FindTypeFromXmlName (string name, string namespaceName)
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)

Public 属性

ListPanelWidget m_creaturesList
Screen m_previousScreen
Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2m_positions = []
Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
Public 属性 继承自 Game.Widget
Action< Vector2MeasureOverride1
Action Update1
bool m_isVisible
bool m_isEnabled
Vector2 m_actualSize
Vector2 m_desiredSize
Vector2 m_parentDesiredSize
BoundingRectangle m_globalBounds
Vector2 m_parentOffset
bool m_isLayoutTransformIdentity = true
bool m_isRenderTransformIdentity = true
Matrix m_layoutTransform = Matrix.Identity
Matrix m_renderTransform = Matrix.Identity
Matrix m_globalTransform = Matrix.Identity
Matrixm_invertedGlobalTransform
float? m_globalScale
Color m_colorTransform = Color.White
Color m_globalColorTransform
WidgetInput m_widgetsHierarchyInput

静态 Private 成员函数

static void SetModel (Model model, ModelWidget widget, int index=0)

额外继承的成员函数

静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
static int LayersLimit = -1
static bool DrawWidgetBounds = false
属性 继承自 Game.CanvasWidget
Vector2 Size = new(-1f) [get, set]
属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
WidgetInput Input [get]
Matrix LayoutTransform [get, set]
Matrix RenderTransform [get, set]
Matrix GlobalTransform [get]
float GlobalScale [get]
Matrix InvertedGlobalTransform [get]
BoundingRectangle GlobalBounds [get]
Color ColorTransform [get, set]
Color GlobalColorTransform [get]
virtual string Name [get, set]
object Tag [get, set]
object ExtraData [get, set]
virtual bool IsVisible [get, set]
virtual bool IsEnabled [get, set]
virtual bool IsHitTestVisible [get, set]
bool IsVisibleGlobal [get]
bool IsEnabledGlobal [get]
bool ClampToBounds [get, set]
virtual Vector2 Margin [get, set]
virtual float MarginLeft [get, set]
virtual float MarginRight [get, set]
virtual float MarginTop [get, set]
virtual float MarginBottom [get, set]
virtual Vector4 Margin4 [get, set]
virtual float MarginHorizontalSum [get]
virtual float MarginVerticalSum [get]
virtual Vector2 MarginHorizontalSumAndVerticalSum [get]
virtual WidgetAlignment HorizontalAlignment [get, set]
virtual WidgetAlignment VerticalAlignment [get, set]
Vector2 ActualSize [get]
Vector2 DesiredSize [get, set]
Vector2 ParentDesiredSize [get]
bool IsUpdateEnabled = true [get, set]
bool IsDrawEnabled = true [get, set]
bool IsDrawRequired [get, set]
bool IsOverdrawRequired [get, set]
XElement Style [set]
ContainerWidget ParentWidget [get, set]
Widget RootWidget [get]

详细描述

在文件 BestiaryScreen.cs7 行定义.

构造及析构函数说明

◆ BestiaryScreen()

Game.BestiaryScreen.BestiaryScreen ( )

在文件 BestiaryScreen.cs17 行定义.

函数调用图:

成员函数说明

◆ Enter()

override void Game.BestiaryScreen.Enter ( object[] parameters)
virtual

重载 Game.Screen .

在文件 BestiaryScreen.cs150 行定义.

◆ OnCreaturesListItemClicked()

virtual void Game.BestiaryScreen.OnCreaturesListItemClicked ( object item)
virtual

在文件 BestiaryScreen.cs13 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ SetModel()

void Game.BestiaryScreen.SetModel ( Model model,
ModelWidget widget,
int index = 0 )
staticprivate

在文件 BestiaryScreen.cs198 行定义.

这是这个函数的调用关系图:

◆ SetupBestiaryModelWidget() [1/2]

void Game.BestiaryScreen.SetupBestiaryModelWidget ( BestiaryCreatureInfo info,
ModelWidget modelWidget,
Vector3 offset,
bool autoRotate,
bool autoAspect )
static

在文件 BestiaryScreen.cs165 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ SetupBestiaryModelWidget() [2/2]

void Game.BestiaryScreen.SetupBestiaryModelWidget ( string modelName,
string textureOverrideName,
ModelWidget modelWidget,
Vector3 offset,
bool autoRotate,
bool autoAspect )
static

在文件 BestiaryScreen.cs173 行定义.

函数调用图:

◆ Update()

override void Game.BestiaryScreen.Update ( )
virtual

重载 Game.Widget .

在文件 BestiaryScreen.cs157 行定义.

函数调用图:

类成员变量说明

◆ m_creaturesList

ListPanelWidget Game.BestiaryScreen.m_creaturesList

在文件 BestiaryScreen.cs8 行定义.

◆ m_previousScreen

Screen Game.BestiaryScreen.m_previousScreen

在文件 BestiaryScreen.cs11 行定义.


该类的文档由以下文件生成:
  • E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Screen/BestiaryScreen.cs