◆ OldRandom() [1/2]
| Game.TerrainContentsGenerator21.OldRandom.OldRandom |
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| ) |
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◆ OldRandom() [2/2]
| Game.TerrainContentsGenerator21.OldRandom.OldRandom |
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int | seed | ) |
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◆ Bool()
| bool Game.TerrainContentsGenerator21.OldRandom.Bool |
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| ) |
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◆ NormalFloat()
| float Game.TerrainContentsGenerator21.OldRandom.NormalFloat |
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float | mean, |
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float | stddev ) |
◆ Sign()
| int Game.TerrainContentsGenerator21.OldRandom.Sign |
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| ) |
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◆ UniformFloat()
| float Game.TerrainContentsGenerator21.OldRandom.UniformFloat |
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float | min, |
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float | max ) |
◆ UniformInt()
| int Game.TerrainContentsGenerator21.OldRandom.UniformInt |
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int | min, |
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int | max ) |
◆ UniformVector2()
| Vector2 Game.TerrainContentsGenerator21.OldRandom.UniformVector2 |
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float | minLength, |
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float | maxLength ) |
◆ UniformVector3()
| Vector3 Game.TerrainContentsGenerator21.OldRandom.UniformVector3 |
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float | minLength, |
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float | maxLength ) |
◆ Vector2()
| Vector2 Game.TerrainContentsGenerator21.OldRandom.Vector2 |
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float | length | ) |
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◆ Vector3()
| Vector3 Game.TerrainContentsGenerator21.OldRandom.Vector3 |
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float | length | ) |
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◆ GlobalRandom
| readonly OldRandom Game.TerrainContentsGenerator21.OldRandom.GlobalRandom = new(0) |
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static |
◆ m_random
◆ m_seed
| int Game.TerrainContentsGenerator21.OldRandom.m_seed = (int)Stopwatch.GetTimestamp() |
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static |
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