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| | BlockDebrisParticleSystem (SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot) |
| | BlockDebrisParticleSystem (SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot, Texture2D texture) |
| void | SetBlockDebrisParticle (SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot) |
| override bool | Simulate (float dt) |
| Public 成员函数 继承自 Game.ParticleSystem< T > |
| | ParticleSystem (int particlesCount) |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
| Public 成员函数 继承自 Game.ParticleSystemBase |
| void | Draw (Camera camera) |
| bool | Simulate (float dt) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
◆ BlockDebrisParticleSystem() [1/2]
| Game.BlockDebrisParticleSystem.BlockDebrisParticleSystem |
( |
SubsystemTerrain | terrain, |
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Vector3 | position, |
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float | strength, |
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float | scale, |
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Color | color, |
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int | textureSlot ) |
◆ BlockDebrisParticleSystem() [2/2]
◆ SetBlockDebrisParticle()
| void Game.BlockDebrisParticleSystem.SetBlockDebrisParticle |
( |
SubsystemTerrain | terrain, |
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Vector3 | position, |
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float | strength, |
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float | scale, |
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Color | color, |
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int | textureSlot ) |
◆ Simulate()
| override bool Game.BlockDebrisParticleSystem.Simulate |
( |
float | dt | ) |
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◆ m_random
| Random Game.BlockDebrisParticleSystem.m_random = new() |
◆ m_subsystemTerrain
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