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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| BuildFurnitureDialog (FurnitureDesign design, FurnitureDesign sourceDesign, Action< bool > handler) | |
| override void | Update () |
| bool | IsShiftPossible (Point3 delta) |
| void | Shift (Point3 delta) |
| bool | IsDecreaseResolutionPossible () |
| void | DecreaseResolution () |
| bool | IsIncreaseResolutionPossible () |
| void | IncreaseResolution () |
| void | Dismiss (bool result) |
| Public 成员函数 继承自 Game.Dialog | |
| Dialog () | |
| Public 成员函数 继承自 Game.CanvasWidget | |
| Vector2? | GetWidgetPosition (Widget widget) |
| void | SetWidgetPosition (Widget widget, Vector2? position) |
| override void | WidgetRemoved (Widget widget) |
| override void | MeasureOverride (Vector2 parentAvailableSize) |
| override void | ArrangeOverride () |
| Public 成员函数 继承自 Game.ContainerWidget | |
| ContainerWidget () | |
| override void | UpdateCeases () |
| void | AddChildren (Widget widget) |
| void | RemoveChildren (Widget widget) |
| void | ClearChildren () |
| virtual void | WidgetAdded (Widget widget) |
| override void | MeasureOverride (Vector2 parentAvailableSize) |
| override void | ArrangeOverride () |
| override void | Dispose () |
| Public 成员函数 继承自 Game.Widget | |
| Widget () | |
| virtual void | LoadContents (object eventsTarget, XElement node) |
| virtual void | LoadProperties (object eventsTarget, XElement node) |
| virtual void | LoadChildren (object eventsTarget, XElement node) |
| virtual bool | IsChildWidgetOf (ContainerWidget containerWidget) |
| virtual void | ChangeParent (ContainerWidget parentWidget) |
| virtual void | Measure (Vector2 parentAvailableSize) |
| virtual void | Arrange (Vector2 position, Vector2 parentActualSize) |
| virtual void | Draw (DrawContext dc) |
| virtual void | Overdraw (DrawContext dc) |
| virtual bool | HitTest (Vector2 point) |
| virtual Widget | HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null) |
| virtual Vector2 | ScreenToWidget (Vector2 p) |
| virtual Vector2 | WidgetToScreen (Vector2 p) |
| virtual BoundingRectangle | TransformBoundsToParent (Vector2 size) |
| virtual BoundingRectangle | TransformBoundsToGlobal (Vector2 size) |
静态 Public 成员函数 | |
| static Point3 | DirectionAxisToDelta (int direction, int axis) |
| 静态 Public 成员函数 继承自 Game.CanvasWidget | |
| static void | SetPosition (Widget widget, Vector2 position) |
| 静态 Public 成员函数 继承自 Game.ContainerWidget | |
| static void | ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget) |
| 静态 Public 成员函数 继承自 Game.Widget | |
| static Widget | LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget) |
| static bool | TestOverlap (Widget w1, Widget w2) |
| static bool | IsNodeIncludedOnCurrentPlatform (XElement node) |
| static void | UpdateWidgetsHierarchy (Widget rootWidget) |
| static void | LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize) |
| static void | DrawWidgetsHierarchy (Widget rootWidget) |
| static Type | FindTypeFromXmlName (string name, string namespaceName) |
| static Widget | HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate) |
| static void | UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible) |
静态 Public 属性 | |
| static string | fName = "BuildFurnitureDialog" |
| 静态 Public 属性 继承自 Game.Widget | |
| static Queue< DrawContext > | m_drawContextsCache = new() |
| static int | LayersLimit = -1 |
| static bool | DrawWidgetBounds = false |
在文件 BuildFurnitureDialog.cs 第 5 行定义.
| Game.BuildFurnitureDialog.BuildFurnitureDialog | ( | FurnitureDesign | design, |
| FurnitureDesign | sourceDesign, | ||
| Action< bool > | handler ) |
| void Game.BuildFurnitureDialog.DecreaseResolution | ( | ) |
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static |
| void Game.BuildFurnitureDialog.Dismiss | ( | bool | result | ) |
| void Game.BuildFurnitureDialog.IncreaseResolution | ( | ) |
| bool Game.BuildFurnitureDialog.IsDecreaseResolutionPossible | ( | ) |
| bool Game.BuildFurnitureDialog.IsIncreaseResolutionPossible | ( | ) |
| bool Game.BuildFurnitureDialog.IsShiftPossible | ( | Point3 | delta | ) |
| void Game.BuildFurnitureDialog.Shift | ( | Point3 | delta | ) |
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virtual |
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static |
在文件 BuildFurnitureDialog.cs 第 11 行定义.
| int Game.BuildFurnitureDialog.m_axis |
在文件 BuildFurnitureDialog.cs 第 10 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_axisButton |
在文件 BuildFurnitureDialog.cs 第 25 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_buildButton |
在文件 BuildFurnitureDialog.cs 第 47 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_cancelButton |
在文件 BuildFurnitureDialog.cs 第 49 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_decreaseResolutionButton |
在文件 BuildFurnitureDialog.cs 第 41 行定义.
| FurnitureDesign Game.BuildFurnitureDialog.m_design |
在文件 BuildFurnitureDialog.cs 第 6 行定义.
| FurnitureDesignWidget Game.BuildFurnitureDialog.m_designWidget2d |
在文件 BuildFurnitureDialog.cs 第 21 行定义.
| FurnitureDesignWidget Game.BuildFurnitureDialog.m_designWidget3d |
在文件 BuildFurnitureDialog.cs 第 23 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_downButton |
在文件 BuildFurnitureDialog.cs 第 33 行定义.
| Action<bool> Game.BuildFurnitureDialog.m_handler |
在文件 BuildFurnitureDialog.cs 第 13 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_increaseResolutionButton |
在文件 BuildFurnitureDialog.cs 第 39 行定义.
| bool Game.BuildFurnitureDialog.m_isValid |
在文件 BuildFurnitureDialog.cs 第 15 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_leftButton |
在文件 BuildFurnitureDialog.cs 第 27 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_mirrorButton |
在文件 BuildFurnitureDialog.cs 第 35 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_nameButton |
在文件 BuildFurnitureDialog.cs 第 45 行定义.
| LabelWidget Game.BuildFurnitureDialog.m_nameLabel |
在文件 BuildFurnitureDialog.cs 第 17 行定义.
| LabelWidget Game.BuildFurnitureDialog.m_resolutionLabel |
在文件 BuildFurnitureDialog.cs 第 43 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_rightButton |
在文件 BuildFurnitureDialog.cs 第 29 行定义.
| FurnitureDesign Game.BuildFurnitureDialog.m_sourceDesign |
在文件 BuildFurnitureDialog.cs 第 8 行定义.
| LabelWidget Game.BuildFurnitureDialog.m_statusLabel |
在文件 BuildFurnitureDialog.cs 第 19 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_turnRightButton |
在文件 BuildFurnitureDialog.cs 第 37 行定义.
| ButtonWidget Game.BuildFurnitureDialog.m_upButton |
在文件 BuildFurnitureDialog.cs 第 31 行定义.