Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
载入中...
搜索中...
未找到
Game.BuildFurnitureDialog
类 Game.BuildFurnitureDialog 继承关系图:
Game.BuildFurnitureDialog 的协作图:

Public 成员函数

 BuildFurnitureDialog (FurnitureDesign design, FurnitureDesign sourceDesign, Action< bool > handler)
override void Update ()
bool IsShiftPossible (Point3 delta)
void Shift (Point3 delta)
bool IsDecreaseResolutionPossible ()
void DecreaseResolution ()
bool IsIncreaseResolutionPossible ()
void IncreaseResolution ()
void Dismiss (bool result)
Public 成员函数 继承自 Game.Dialog
 Dialog ()
Public 成员函数 继承自 Game.CanvasWidget
Vector2GetWidgetPosition (Widget widget)
void SetWidgetPosition (Widget widget, Vector2? position)
override void WidgetRemoved (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
override void UpdateCeases ()
void AddChildren (Widget widget)
void RemoveChildren (Widget widget)
void ClearChildren ()
virtual void WidgetAdded (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
override void Dispose ()
Public 成员函数 继承自 Game.Widget
 Widget ()
virtual void LoadContents (object eventsTarget, XElement node)
virtual void LoadProperties (object eventsTarget, XElement node)
virtual void LoadChildren (object eventsTarget, XElement node)
virtual bool IsChildWidgetOf (ContainerWidget containerWidget)
virtual void ChangeParent (ContainerWidget parentWidget)
virtual void Measure (Vector2 parentAvailableSize)
virtual void Arrange (Vector2 position, Vector2 parentActualSize)
virtual void Draw (DrawContext dc)
virtual void Overdraw (DrawContext dc)
virtual bool HitTest (Vector2 point)
virtual Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
virtual Vector2 ScreenToWidget (Vector2 p)
virtual Vector2 WidgetToScreen (Vector2 p)
virtual BoundingRectangle TransformBoundsToParent (Vector2 size)
virtual BoundingRectangle TransformBoundsToGlobal (Vector2 size)

静态 Public 成员函数

static Point3 DirectionAxisToDelta (int direction, int axis)
静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
static bool TestOverlap (Widget w1, Widget w2)
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
static void UpdateWidgetsHierarchy (Widget rootWidget)
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
static void DrawWidgetsHierarchy (Widget rootWidget)
static Type FindTypeFromXmlName (string name, string namespaceName)
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)

Public 属性

FurnitureDesign m_design
FurnitureDesign m_sourceDesign
int m_axis
Action< bool > m_handler
bool m_isValid
LabelWidget m_nameLabel
LabelWidget m_statusLabel
FurnitureDesignWidget m_designWidget2d
FurnitureDesignWidget m_designWidget3d
ButtonWidget m_axisButton
ButtonWidget m_leftButton
ButtonWidget m_rightButton
ButtonWidget m_upButton
ButtonWidget m_downButton
ButtonWidget m_mirrorButton
ButtonWidget m_turnRightButton
ButtonWidget m_increaseResolutionButton
ButtonWidget m_decreaseResolutionButton
LabelWidget m_resolutionLabel
ButtonWidget m_nameButton
ButtonWidget m_buildButton
ButtonWidget m_cancelButton
Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2m_positions = []
Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
Public 属性 继承自 Game.Widget
Action< Vector2MeasureOverride1
Action Update1
bool m_isVisible
bool m_isEnabled
Vector2 m_actualSize
Vector2 m_desiredSize
Vector2 m_parentDesiredSize
BoundingRectangle m_globalBounds
Vector2 m_parentOffset
bool m_isLayoutTransformIdentity = true
bool m_isRenderTransformIdentity = true
Matrix m_layoutTransform = Matrix.Identity
Matrix m_renderTransform = Matrix.Identity
Matrix m_globalTransform = Matrix.Identity
Matrixm_invertedGlobalTransform
float? m_globalScale
Color m_colorTransform = Color.White
Color m_globalColorTransform
WidgetInput m_widgetsHierarchyInput

静态 Public 属性

static string fName = "BuildFurnitureDialog"
静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
static int LayersLimit = -1
static bool DrawWidgetBounds = false

额外继承的成员函数

属性 继承自 Game.CanvasWidget
Vector2 Size = new(-1f) [get, set]
属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
WidgetInput Input [get]
Matrix LayoutTransform [get, set]
Matrix RenderTransform [get, set]
Matrix GlobalTransform [get]
float GlobalScale [get]
Matrix InvertedGlobalTransform [get]
BoundingRectangle GlobalBounds [get]
Color ColorTransform [get, set]
Color GlobalColorTransform [get]
virtual string Name [get, set]
object Tag [get, set]
object ExtraData [get, set]
virtual bool IsVisible [get, set]
virtual bool IsEnabled [get, set]
virtual bool IsHitTestVisible [get, set]
bool IsVisibleGlobal [get]
bool IsEnabledGlobal [get]
bool ClampToBounds [get, set]
virtual Vector2 Margin [get, set]
virtual float MarginLeft [get, set]
virtual float MarginRight [get, set]
virtual float MarginTop [get, set]
virtual float MarginBottom [get, set]
virtual Vector4 Margin4 [get, set]
virtual float MarginHorizontalSum [get]
virtual float MarginVerticalSum [get]
virtual Vector2 MarginHorizontalSumAndVerticalSum [get]
virtual WidgetAlignment HorizontalAlignment [get, set]
virtual WidgetAlignment VerticalAlignment [get, set]
Vector2 ActualSize [get]
Vector2 DesiredSize [get, set]
Vector2 ParentDesiredSize [get]
bool IsUpdateEnabled = true [get, set]
bool IsDrawEnabled = true [get, set]
bool IsDrawRequired [get, set]
bool IsOverdrawRequired [get, set]
XElement Style [set]
ContainerWidget ParentWidget [get, set]
Widget RootWidget [get]

详细描述

在文件 BuildFurnitureDialog.cs5 行定义.

构造及析构函数说明

◆ BuildFurnitureDialog()

Game.BuildFurnitureDialog.BuildFurnitureDialog ( FurnitureDesign design,
FurnitureDesign sourceDesign,
Action< bool > handler )

在文件 BuildFurnitureDialog.cs51 行定义.

函数调用图:

成员函数说明

◆ DecreaseResolution()

void Game.BuildFurnitureDialog.DecreaseResolution ( )

在文件 BuildFurnitureDialog.cs282 行定义.

函数调用图:

◆ DirectionAxisToDelta()

Point3 Game.BuildFurnitureDialog.DirectionAxisToDelta ( int direction,
int axis )
static

在文件 BuildFurnitureDialog.cs308 行定义.

这是这个函数的调用关系图:

◆ Dismiss()

void Game.BuildFurnitureDialog.Dismiss ( bool result)

在文件 BuildFurnitureDialog.cs340 行定义.

函数调用图:

◆ IncreaseResolution()

void Game.BuildFurnitureDialog.IncreaseResolution ( )

在文件 BuildFurnitureDialog.cs302 行定义.

函数调用图:

◆ IsDecreaseResolutionPossible()

bool Game.BuildFurnitureDialog.IsDecreaseResolutionPossible ( )

在文件 BuildFurnitureDialog.cs273 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ IsIncreaseResolutionPossible()

bool Game.BuildFurnitureDialog.IsIncreaseResolutionPossible ( )

在文件 BuildFurnitureDialog.cs300 行定义.

这是这个函数的调用关系图:

◆ IsShiftPossible()

bool Game.BuildFurnitureDialog.IsShiftPossible ( Point3 delta)

在文件 BuildFurnitureDialog.cs253 行定义.

这是这个函数的调用关系图:

◆ Shift()

void Game.BuildFurnitureDialog.Shift ( Point3 delta)

在文件 BuildFurnitureDialog.cs267 行定义.

函数调用图:

◆ Update()

override void Game.BuildFurnitureDialog.Update ( )
virtual

重载 Game.Widget .

在文件 BuildFurnitureDialog.cs89 行定义.

函数调用图:

类成员变量说明

◆ fName

string Game.BuildFurnitureDialog.fName = "BuildFurnitureDialog"
static

在文件 BuildFurnitureDialog.cs11 行定义.

◆ m_axis

int Game.BuildFurnitureDialog.m_axis

在文件 BuildFurnitureDialog.cs10 行定义.

◆ m_axisButton

ButtonWidget Game.BuildFurnitureDialog.m_axisButton

在文件 BuildFurnitureDialog.cs25 行定义.

◆ m_buildButton

ButtonWidget Game.BuildFurnitureDialog.m_buildButton

在文件 BuildFurnitureDialog.cs47 行定义.

◆ m_cancelButton

ButtonWidget Game.BuildFurnitureDialog.m_cancelButton

在文件 BuildFurnitureDialog.cs49 行定义.

◆ m_decreaseResolutionButton

ButtonWidget Game.BuildFurnitureDialog.m_decreaseResolutionButton

在文件 BuildFurnitureDialog.cs41 行定义.

◆ m_design

FurnitureDesign Game.BuildFurnitureDialog.m_design

在文件 BuildFurnitureDialog.cs6 行定义.

◆ m_designWidget2d

FurnitureDesignWidget Game.BuildFurnitureDialog.m_designWidget2d

在文件 BuildFurnitureDialog.cs21 行定义.

◆ m_designWidget3d

FurnitureDesignWidget Game.BuildFurnitureDialog.m_designWidget3d

在文件 BuildFurnitureDialog.cs23 行定义.

◆ m_downButton

ButtonWidget Game.BuildFurnitureDialog.m_downButton

在文件 BuildFurnitureDialog.cs33 行定义.

◆ m_handler

Action<bool> Game.BuildFurnitureDialog.m_handler

在文件 BuildFurnitureDialog.cs13 行定义.

◆ m_increaseResolutionButton

ButtonWidget Game.BuildFurnitureDialog.m_increaseResolutionButton

在文件 BuildFurnitureDialog.cs39 行定义.

◆ m_isValid

bool Game.BuildFurnitureDialog.m_isValid

在文件 BuildFurnitureDialog.cs15 行定义.

◆ m_leftButton

ButtonWidget Game.BuildFurnitureDialog.m_leftButton

在文件 BuildFurnitureDialog.cs27 行定义.

◆ m_mirrorButton

ButtonWidget Game.BuildFurnitureDialog.m_mirrorButton

在文件 BuildFurnitureDialog.cs35 行定义.

◆ m_nameButton

ButtonWidget Game.BuildFurnitureDialog.m_nameButton

在文件 BuildFurnitureDialog.cs45 行定义.

◆ m_nameLabel

LabelWidget Game.BuildFurnitureDialog.m_nameLabel

在文件 BuildFurnitureDialog.cs17 行定义.

◆ m_resolutionLabel

LabelWidget Game.BuildFurnitureDialog.m_resolutionLabel

在文件 BuildFurnitureDialog.cs43 行定义.

◆ m_rightButton

ButtonWidget Game.BuildFurnitureDialog.m_rightButton

在文件 BuildFurnitureDialog.cs29 行定义.

◆ m_sourceDesign

FurnitureDesign Game.BuildFurnitureDialog.m_sourceDesign

在文件 BuildFurnitureDialog.cs8 行定义.

◆ m_statusLabel

LabelWidget Game.BuildFurnitureDialog.m_statusLabel

在文件 BuildFurnitureDialog.cs19 行定义.

◆ m_turnRightButton

ButtonWidget Game.BuildFurnitureDialog.m_turnRightButton

在文件 BuildFurnitureDialog.cs37 行定义.

◆ m_upButton

ButtonWidget Game.BuildFurnitureDialog.m_upButton

在文件 BuildFurnitureDialog.cs31 行定义.


该类的文档由以下文件生成: