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| | BatteryElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| override float | GetOutputVoltage (int face) |
| override void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| virtual bool | Simulate () |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
| virtual bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
◆ BatteryElectricElement()
◆ GetOutputVoltage()
| override float Game.BatteryElectricElement.GetOutputVoltage |
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int | face | ) |
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virtual |
◆ OnNeighborBlockChanged()
| override void Game.BatteryElectricElement.OnNeighborBlockChanged |
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CellFace | cellFace, |
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int | neighborX, |
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int | neighborY, |
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int | neighborZ ) |
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virtual |
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