Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里是所有函数, 及指向其所属类的链接:
- f -
FaceToPoint3() :
Game.CellFace
FaceToTangents() :
Game.CellFace
FaceToVector3() :
Game.CellFace
FadeDriveVector() :
Game.ComponentCattleDriveBehavior
Fail() :
Game.DropboxExternalContentProvider.LoginProcessData
,
Game.SchubExternalContentProvider.LoginProcessData
FastDebugModEntity() :
Game.FastDebugModEntity
Feed() :
Game.ComponentRandomFeedBehavior
Feedback() :
Game.CommunityContentManager
,
OriginalCommunityContentManager
FenceBlock() :
Game.FenceBlock
FenceGateBlock() :
Game.FenceGateBlock
FenceGateElectricElement() :
Game.FenceGateElectricElement
FileDropHandler() :
Engine.Window
,
Game.Program
FileExists() :
Engine.Storage
FillSkyIndexBuffer() :
Game.SubsystemSky
FillSkyVertexBuffer() :
Game.SubsystemSky
FillSlots() :
Game.ComponentFurnitureInventory
FillStarsBuffers() :
Game.SubsystemSky
FilteredComponentsEnumerable() :
GameEntitySystem.Entity.FilteredComponentsEnumerable< T >
FilteredComponentsEnumerator() :
GameEntitySystem.Entity.FilteredComponentsEnumerator< T >
Find() :
Game.SortedMultiCollection< TKey, TValue >
,
Game.WidgetsList
Find< T >() :
Game.WidgetsList
FindAcquireSlotForItem() :
Game.ComponentInventoryBase
FindBestCameraPosition() :
Game.DeathCamera
FindBestChunkToUpdate() :
Game.TerrainUpdater
FindBestInventoryToolForDigging() :
Game.ComponentMiner
FindBlockByTypeName() :
Game.BlocksManager
FindBlocksByCraftingId() :
Game.BlocksManager
FindBodiesAroundPoint() :
Game.SubsystemBodies
FindBodiesCollisionBoxes() :
Game.ComponentBody
FindBodiesInArea() :
Game.SubsystemBodies
FindBone() :
Engine.Graphics.Model
FindCamera() :
GameWidget
FindCamera< T >() :
GameWidget
FindChildElement() :
XmlUtilities.XmlUtils
FindCoarseSpawnPosition() :
Game.ITerrainContentsGenerator
,
Game.ModLoader
,
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
,
Game.TerrainContentsGeneratorFlat
FindComponent() :
GameEntitySystem.Entity
FindComponent< T >() :
GameEntitySystem.Entity
,
GameEntitySystem.IdToEntityMap
FindComponentByName() :
Game.SubsystemNames
FindComponentByName< T >() :
Game.SubsystemNames
FindComponents< T >() :
GameEntitySystem.Entity
FindConstructor() :
Engine.Serialization.Archive.SerializeData
FindCrouchCollisionBoxes() :
Game.ComponentBody
FindDatabaseObject() :
TemplatesDatabase.Database
FindDatabaseObjectType() :
TemplatesDatabase.Database
FindDestination() :
Game.ComponentDigInMudBehavior
,
Game.ComponentFishOutOfWaterBehavior
,
Game.ComponentSwimAroundBehavior
,
Game.ComponentWalkAroundBehavior
FindEffectiveNestedChild() :
TemplatesDatabase.DatabaseObject
FindElement() :
ModsManager
FindElementByGuid() :
ModsManager
FindEntity() :
GameEntitySystem.IdToEntityMap
,
GameEntitySystem.Project
FindEntityByName() :
Game.SubsystemNames
FindEntityValuesDictionary() :
Game.DatabaseManager
FindExplicitNestedChild() :
TemplatesDatabase.DatabaseObject
FindFlatBatch() :
Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
FindFontBatch() :
Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
FindFreeItemId() :
Game.SubsystemEditableItemBehavior< T >
FindGlyphs() :
Engine.Media.BitmapFont
FindHerdCenter() :
Game.ComponentHerdBehavior
,
Game.ModLoader
FindId() :
GameEntitySystem.EntityToIdMap
FindInteractingPlayer() :
Game.ComponentInventoryBase
FindIntroSpawnPosition() :
Game.PlayerData
FindLargestSize() :
Game.FurnitureDesign
FindLastNode() :
Game.TerrainSerializer23.SingleFileStorage
FindMatchingDesign() :
Game.SubsystemFurnitureBlockBehavior
FindMatchingDesignChain() :
Game.SubsystemFurnitureBlockBehavior
FindMatchingRecipe() :
Game.CraftingRecipesManager
FindMesh() :
Engine.Graphics.Model
FindMovingBlocks() :
Game.SubsystemMovingBlocks
FindMovingBlocksCollisionBoxes() :
Game.ComponentBody
FindNearbyRider() :
Game.ComponentSteedBehavior
FindNearestBodyInFront() :
Game.ComponentPilot
FindNearestCompassTarget() :
Game.SubsystemMagnetBlockBehavior
FindNearestIndex() :
Game.WorldOptionsScreen
FindNearestMount() :
Game.ComponentRider
FindNearestPlayer() :
Game.SubsystemPlayers
FindNextEntryIndex() :
Game.TerrainSerializer23.RegionFileStorage
FindNoIntroSpawnPosition() :
Game.PlayerData
FindOceanDirection() :
Game.ComponentIntro
FindParentObject< T >() :
Engine.Serialization.InputArchive
FindPath() :
Game.AStar< T >
FindPickable() :
Game.ComponentEatPickableBehavior
FindSafePlace() :
Game.ComponentFlyAwayBehavior
,
Game.ComponentRunAwayBehavior
,
Game.ComponentSwimAwayBehavior
FindScreen< T >() :
Game.ScreensManager
FindSmeltingRecipe() :
Game.ComponentFurnace
FindSneakCollisionBoxes() :
Game.ComponentBody
FindState() :
Game.StateMachine
FindSubsystem() :
GameEntitySystem.Project
FindSubsystem< T >() :
GameEntitySystem.Project
FindSubsystems() :
GameEntitySystem.Project
FindSubsystems< T >() :
GameEntitySystem.Project
FindSurfaceDestination() :
Game.ComponentCetaceanBreatheBehavior
FindTarget() :
Game.ComponentAvoidFireBehavior
,
Game.ComponentAvoidPlayerBehavior
,
Game.ComponentChaseBehavior
,
Game.ComponentFindPlayerBehavior
,
Game.ComponentStareBehavior
FindTerrainCollisionBoxes() :
Game.ComponentBody
FindTexturedBatch() :
Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
FindTouchLocationIndex() :
Engine.Input.Touch
FindTransform() :
Game.VersionsManager
FindType() :
Engine.Serialization.TypeCache
FindTypeFromXmlName() :
Game.Widget
FindUsedDefs() :
Engine.Serialization.XmlOutputArchive
FindUsedValueTypes() :
TemplatesDatabase.Database
FindValuesDictionaryForComponent() :
Game.DatabaseManager
FinishedLaunching() :
SurvivalCraft.IOS.AppDelegate
FireEntityAddedEvent() :
GameEntitySystem.Entity
FireEntityAddedEvents() :
GameEntitySystem.Project
FireEntityRemovedEvent() :
GameEntitySystem.Entity
FireEntityRemovedEvents() :
GameEntitySystem.Project
FireInjury() :
Game.FireInjury
FireParticleSystem() :
Game.FireParticleSystem
FireProjectile() :
Game.SubsystemProjectiles
FireProjectile< T >() :
Game.SubsystemProjectiles
FireProjectileFast() :
Game.SubsystemProjectiles
FireWidget() :
Game.FireWidget
FireworksParticleSystem() :
Game.FireworksParticleSystem
FireworksTrailParticleSystem() :
Game.FireworksTrailParticleSystem
FirstFramePrepared() :
Engine.Browser.BrowserInterop
FirstIndex< T >() :
Game.CollectionUtils
FitText() :
Engine.Media.BitmapFont
FixedCamera() :
Game.FixedCamera
FixNaN() :
Engine.Quaternion
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
FlacStreamingSource() :
Engine.Media.Flac.FlacStreamingSource
Flash() :
Game.ValueBarWidget
FlatBatch() :
Engine.Graphics.PrimitivesRenderer2D
,
Engine.Graphics.PrimitivesRenderer3D
FlatBatch2D() :
Engine.Graphics.FlatBatch2D
FlatBatch3D() :
Engine.Graphics.FlatBatch3D
Float() :
Engine.Random
,
Game.Random
FloatCurve() :
Game.FloatCurve
FloatListDebugMenuItemAttribute() :
Game.FloatListDebugMenuItemAttribute
Floor() :
Engine.MathUtils
,
Engine.Point2
,
Engine.Point3
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
FlowTo() :
Game.SubsystemFluidBlockBehavior
FluEffect() :
Game.ComponentFlu
FluidBlock() :
Game.FluidBlock
FluidInfo() :
Game.FluidInfo
Flush() :
Engine.Graphics.BaseBatch
,
Engine.Graphics.BaseFlatBatch
,
Engine.Graphics.BaseFontBatch
,
Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
,
Engine.Graphics.BaseTexturedBatch
,
Engine.Graphics.FlatBatch2D
,
Engine.Graphics.FontBatch2D
,
Engine.Graphics.PrimitivesRenderer2D
,
Engine.Graphics.TexturedBatch2D
,
Engine.Media.PeekStream
,
Game.SkyPrimitiveRender
FlushWithCurrentStateAndShader() :
Engine.Graphics.BaseFontBatch
FlushWithDeviceState() :
Engine.Graphics.BaseFlatBatch
,
Engine.Graphics.BaseFontBatch
,
Engine.Graphics.BaseTexturedBatch
FlyCamera() :
Game.FlyCamera
FocusedChangedHandler() :
Engine.Window
FogIntegral() :
Game.SubsystemSky
FollowTarget() :
Game.ComponentSummonBehavior
FontBatch() :
Engine.Graphics.PrimitivesRenderer2D
,
Engine.Graphics.PrimitivesRenderer3D
FontBatch2D() :
Engine.Graphics.FontBatch2D
FontBatch3D() :
Engine.Graphics.FontBatch3D
FontTextWidget() :
Game.FontTextWidget
FoodBlock() :
Game.FoodBlock
ForceRedownload() :
Game.MotdManager
Format() :
Game.DataSizeFormatter
FormatDistance() :
Game.GameMenuDialog
FormatOffset() :
Game.WorldOptionsScreen
FormatTime() :
Game.Profiler
FormatTimeSimple() :
Game.Profiler
FppCamera() :
Game.FppCamera
FrameHandler() :
Game.Program
Free() :
Engine.DynamicArray< T >
,
Game.TerrainGeometryDynamicArray< T >
FreeChunk() :
Game.Terrain
FreezeThawAndDepositSnow() :
Game.SubsystemWeather
FromAxisAndDirection() :
Game.CellFace
FromId() :
Game.EntityReference
FromName() :
Game.EntityReference
FromReferenceString() :
Game.EntityReference
FromString() :
Game.CommunityServerManager.Info
FrontFace() :
Engine.Graphics.GLWrapper
FullInventoryWidget() :
Game.FullInventoryWidget
FurnaceWidget() :
Game.FurnaceWidget
FurnitureDesign() :
Game.FurnitureDesign
FurnitureDesignWidget() :
Game.FurnitureDesignWidget
FurnitureElectricElement() :
Game.FurnitureElectricElement
FurnitureInventoryPanel() :
Game.FurnitureInventoryPanel
FurniturePacksManager() :
Game.FurniturePacksManager
FurnitureSetItemWidget() :
Game.FurnitureSetItemWidget
FuseParticleSystem() :
Game.FuseParticleSystem
制作者
1.16.1