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| | FontBatch3D () |
| void | QueueText (string text, Vector3 position, Vector3 right, Vector3 down, Color color, TextAnchor anchor=TextAnchor.Default) |
| void | QueueText (string text, Vector3 position, Vector3 right, Vector3 down, Color color, TextAnchor anchor, Vector2 spacing) |
| override bool | IsEmpty () |
| override void | Clear () |
| void | Flush (Matrix matrix, bool clearAfterFlush=true) |
| override void | Flush (Matrix matrix, Vector4 color, bool clearAfterFlush=true) |
| void | FlushWithDeviceState (BitmapFont font, SamplerState samplerState, Matrix matrix, Vector4 color, bool clearAfterFlush=true) |
| void | FlushWithDeviceState (Shader shader, bool clearAfterFlush=true) |
| void | FlushWithCurrentStateAndShader (Shader shader, bool clearAfterFlush=true) |
| void | TransformTriangles (Matrix matrix, int start=0, int end=-1) |
| void | TransformTrianglesColors (Color color, int start=0, int end=-1) |
| Vector2 | CalculateTextOffset (string text, int start, int count, TextAnchor anchor, Vector2 scale, Vector2 spacing) |
| bool | IsEmpty () |
| void | Clear () |
| void | Flush (Matrix matrix, Vector4 color, bool clearAfterFlush=true) |
◆ FontBatch3D()
| Engine.Graphics.FontBatch3D.FontBatch3D |
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◆ QueueText() [1/2]
◆ QueueText() [2/2]
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine.Graphics/FontBatch3D.cs