Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentAvoidFireBehavior
类 Game.ComponentAvoidFireBehavior 继承关系图:
Game.ComponentAvoidFireBehavior 的协作图:

Public 成员函数

virtual void Update (float dt)
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
virtual ? Vector3 FindTarget (out float targetScore)
virtual float ScoreTarget (Vector3 target)
Public 成员函数 继承自 GameEntitySystem.Component
virtual IEnumerable< EntityGetOwnedEntities ()
virtual void OnEntityAdded ()
virtual void OnEntityRemoved ()
virtual void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
virtual void Dispose ()
virtual void InheritFromComponent (Component baseComponent)
virtual void Initialize (Entity entity, ValuesDictionary valuesDictionary)

Public 属性

SubsystemTime m_subsystemTime
SubsystemSky m_subsystemSky
SubsystemCampfireBlockBehavior m_subsystemCampfireBlockBehavior
ComponentCreature m_componentCreature
ComponentPathfinding m_componentPathfinding
StateMachine m_stateMachine = new()
Random m_random = new()
float m_importanceLevel
float m_dayRange
float m_nightRange
Vector3m_target
float m_circlingDirection = 1f
float m_periodicEventOffset
double m_ignoreFireUntil
Public 属性 继承自 GameEntitySystem.Component
Entity m_entity
ValuesDictionary m_valuesDictionary

属性

UpdateOrder UpdateOrder [get]
override float ImportanceLevel [get]
override string DebugInfo [get]
属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
virtual bool IsActive [get, set]
virtual string DebugInfo [get]
属性 继承自 GameEntitySystem.Component
ValuesDictionary ValuesDictionary [get]
Entity Entity [get]
Project Project [get]
bool IsAddedToProject [get]
属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]

额外继承的成员函数

包函数 继承自 GameEntitySystem.Component
void DisposeInternal ()

详细描述

在文件 ComponentAvoidFireBehavior.cs6 行定义.

成员函数说明

◆ FindTarget()

virtual ? Vector3 Game.ComponentAvoidFireBehavior.FindTarget ( out float targetScore)
virtual

在文件 ComponentAvoidFireBehavior.cs169 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentAvoidFireBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
virtual

重载 GameEntitySystem.Component .

在文件 ComponentAvoidFireBehavior.cs52 行定义.

函数调用图:

◆ ScoreTarget()

virtual float Game.ComponentAvoidFireBehavior.ScoreTarget ( Vector3 target)
virtual

在文件 ComponentAvoidFireBehavior.cs185 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Update()

virtual void Game.ComponentAvoidFireBehavior.Update ( float dt)
virtual

实现了 Game.IUpdateable.

在文件 ComponentAvoidFireBehavior.cs48 行定义.

类成员变量说明

◆ m_circlingDirection

float Game.ComponentAvoidFireBehavior.m_circlingDirection = 1f

在文件 ComponentAvoidFireBehavior.cs29 行定义.

◆ m_componentCreature

ComponentCreature Game.ComponentAvoidFireBehavior.m_componentCreature

在文件 ComponentAvoidFireBehavior.cs13 行定义.

◆ m_componentPathfinding

ComponentPathfinding Game.ComponentAvoidFireBehavior.m_componentPathfinding

在文件 ComponentAvoidFireBehavior.cs15 行定义.

◆ m_dayRange

float Game.ComponentAvoidFireBehavior.m_dayRange

在文件 ComponentAvoidFireBehavior.cs23 行定义.

◆ m_ignoreFireUntil

double Game.ComponentAvoidFireBehavior.m_ignoreFireUntil

在文件 ComponentAvoidFireBehavior.cs33 行定义.

◆ m_importanceLevel

float Game.ComponentAvoidFireBehavior.m_importanceLevel

在文件 ComponentAvoidFireBehavior.cs21 行定义.

◆ m_nightRange

float Game.ComponentAvoidFireBehavior.m_nightRange

在文件 ComponentAvoidFireBehavior.cs25 行定义.

◆ m_periodicEventOffset

float Game.ComponentAvoidFireBehavior.m_periodicEventOffset

在文件 ComponentAvoidFireBehavior.cs31 行定义.

◆ m_random

Random Game.ComponentAvoidFireBehavior.m_random = new()

在文件 ComponentAvoidFireBehavior.cs19 行定义.

◆ m_stateMachine

StateMachine Game.ComponentAvoidFireBehavior.m_stateMachine = new()

在文件 ComponentAvoidFireBehavior.cs17 行定义.

◆ m_subsystemCampfireBlockBehavior

SubsystemCampfireBlockBehavior Game.ComponentAvoidFireBehavior.m_subsystemCampfireBlockBehavior

在文件 ComponentAvoidFireBehavior.cs11 行定义.

◆ m_subsystemSky

SubsystemSky Game.ComponentAvoidFireBehavior.m_subsystemSky

在文件 ComponentAvoidFireBehavior.cs9 行定义.

◆ m_subsystemTime

SubsystemTime Game.ComponentAvoidFireBehavior.m_subsystemTime

在文件 ComponentAvoidFireBehavior.cs7 行定义.

◆ m_target

Vector3? Game.ComponentAvoidFireBehavior.m_target

在文件 ComponentAvoidFireBehavior.cs27 行定义.

属性说明

◆ DebugInfo

override string Game.ComponentAvoidFireBehavior.DebugInfo
get

在文件 ComponentAvoidFireBehavior.cs39 行定义.

◆ ImportanceLevel

override float Game.ComponentAvoidFireBehavior.ImportanceLevel
get

在文件 ComponentAvoidFireBehavior.cs37 行定义.

◆ UpdateOrder

UpdateOrder Game.ComponentAvoidFireBehavior.UpdateOrder
get

实现了 Game.IUpdateable.

在文件 ComponentAvoidFireBehavior.cs35 行定义.


该类的文档由以下文件生成: