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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| void | Textured_FlushWithCurrentStateAndShader (BaseTexturedBatch baseTexturedBatch, Shader shader, bool clearAfterFlush=true) |
| void | Flush (PrimitivesRenderer3D primitiveRend, Matrix matrix, bool clearAfterFlush=true, int maxLayer=2147483647) |
Public 属性 | |
| SkyShader | Shader |
| SkyShader | ShaderAlphaTest |
| Camera | Camera |
在文件 SkyPrimitiveRender.cs 第 5 行定义.
| void Game.SkyPrimitiveRender.Flush | ( | PrimitivesRenderer3D | primitiveRend, |
| Matrix | matrix, | ||
| bool | clearAfterFlush = true, | ||
| int | maxLayer = 2147483647 ) |
| void Game.SkyPrimitiveRender.Textured_FlushWithCurrentStateAndShader | ( | BaseTexturedBatch | baseTexturedBatch, |
| Shader | shader, | ||
| bool | clearAfterFlush = true ) |
| Camera Game.SkyPrimitiveRender.Camera |
在文件 SkyPrimitiveRender.cs 第 10 行定义.
| SkyShader Game.SkyPrimitiveRender.Shader |
在文件 SkyPrimitiveRender.cs 第 6 行定义.
| SkyShader Game.SkyPrimitiveRender.ShaderAlphaTest |
在文件 SkyPrimitiveRender.cs 第 8 行定义.