Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
载入中...
搜索中...
未找到
Game.SubsystemEditableItemBehavior< T >abstract
类 Game.SubsystemEditableItemBehavior< T > 继承关系图:
Game.SubsystemEditableItemBehavior< T > 的协作图:

Public 成员函数

 SubsystemEditableItemBehavior (int contents)
GetBlockData (Point3 point)
GetBlockData (MovingBlock movingBlock)
void SetBlockData (Point3 point, T t)
void SetBlockData (MovingBlock movingBlock, T t)
GetItemData (int id)
int StoreItemDataAtUniqueId (T t)
override void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
override void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
override void OnBlockRemoved (int value, int newValue, int x, int y, int z)
override void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
override void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
override void Load (ValuesDictionary valuesDictionary)
override void Save (ValuesDictionary valuesDictionary)
int FindFreeItemId ()
void GarbageCollectItems (ReadOnlyList< ScannedItemData > allExistingItems)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnChunkDiscarding (TerrainChunk chunk)
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
virtual void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnExplosion (int value, int x, int y, int z, float damage)
virtual void OnFiredAsProjectile (Projectile projectile)
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

Public 属性

SubsystemItemsScanner m_subsystemItemsScanner
int m_contents
Dictionary< int, T > m_itemsData = []
Dictionary< Point3, T > m_blocksData = []
Dictionary< MovingBlock, T > m_movingBlocksData = new()

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]

详细描述

类型限制
T :IEditableItemData 
T :new() 

在文件 SubsystemEditableItemBehavior.cs6 行定义.

成员函数说明

◆ FindFreeItemId()

int Game.SubsystemEditableItemBehavior< T >.FindFreeItemId ( )

在文件 SubsystemEditableItemBehavior.cs133 行定义.

这是这个函数的调用关系图:

◆ GarbageCollectItems()

void Game.SubsystemEditableItemBehavior< T >.GarbageCollectItems ( ReadOnlyList< ScannedItemData > allExistingItems)

在文件 SubsystemEditableItemBehavior.cs142 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ GetBlockData() [1/2]

T Game.SubsystemEditableItemBehavior< T >.GetBlockData ( MovingBlock movingBlock)

在文件 SubsystemEditableItemBehavior.cs23 行定义.

◆ GetBlockData() [2/2]

T Game.SubsystemEditableItemBehavior< T >.GetBlockData ( Point3 point)

在文件 SubsystemEditableItemBehavior.cs18 行定义.

这是这个函数的调用关系图:

◆ GetItemData()

T Game.SubsystemEditableItemBehavior< T >.GetItemData ( int id)

在文件 SubsystemEditableItemBehavior.cs46 行定义.

这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemEditableItemBehavior< T >.Load ( ValuesDictionary valuesDictionary)
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemEditableItemBehavior.cs92 行定义.

函数调用图:

◆ OnBlockRemoved()

override void Game.SubsystemEditableItemBehavior< T >.OnBlockRemoved ( int value,
int newValue,
int x,
int y,
int z )
virtual

◆ OnBlockStartMoving()

override void Game.SubsystemEditableItemBehavior< T >.OnBlockStartMoving ( int value,
int newValue,
int x,
int y,
int z,
MovingBlock movingBlock )
virtual

◆ OnBlockStopMoving()

override void Game.SubsystemEditableItemBehavior< T >.OnBlockStopMoving ( int value,
int oldValue,
int x,
int y,
int z,
MovingBlock movingBlock )
virtual

◆ OnItemHarvested()

override void Game.SubsystemEditableItemBehavior< T >.OnItemHarvested ( int x,
int y,
int z,
int blockValue,
ref BlockDropValue dropValue,
ref int newBlockValue )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemEditableItemBehavior.cs65 行定义.

函数调用图:

◆ OnItemPlaced()

override void Game.SubsystemEditableItemBehavior< T >.OnItemPlaced ( int x,
int y,
int z,
ref BlockPlacementData placementData,
int itemValue )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemEditableItemBehavior.cs57 行定义.

函数调用图:

◆ Save()

override void Game.SubsystemEditableItemBehavior< T >.Save ( ValuesDictionary valuesDictionary)
virtual

重载 GameEntitySystem.Subsystem .

在文件 SubsystemEditableItemBehavior.cs116 行定义.

函数调用图:

◆ SetBlockData() [1/2]

void Game.SubsystemEditableItemBehavior< T >.SetBlockData ( MovingBlock movingBlock,
T t )

在文件 SubsystemEditableItemBehavior.cs37 行定义.

◆ SetBlockData() [2/2]

void Game.SubsystemEditableItemBehavior< T >.SetBlockData ( Point3 point,
T t )

在文件 SubsystemEditableItemBehavior.cs28 行定义.

这是这个函数的调用关系图:

◆ StoreItemDataAtUniqueId()

int Game.SubsystemEditableItemBehavior< T >.StoreItemDataAtUniqueId ( T t)

在文件 SubsystemEditableItemBehavior.cs51 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ SubsystemEditableItemBehavior()

Game.SubsystemEditableItemBehavior< T >.SubsystemEditableItemBehavior ( int contents)

在文件 SubsystemEditableItemBehavior.cs16 行定义.

类成员变量说明

◆ m_blocksData

Dictionary<Point3, T> Game.SubsystemEditableItemBehavior< T >.m_blocksData = []

在文件 SubsystemEditableItemBehavior.cs13 行定义.

◆ m_contents

int Game.SubsystemEditableItemBehavior< T >.m_contents

在文件 SubsystemEditableItemBehavior.cs9 行定义.

◆ m_itemsData

Dictionary<int, T> Game.SubsystemEditableItemBehavior< T >.m_itemsData = []

在文件 SubsystemEditableItemBehavior.cs11 行定义.

◆ m_movingBlocksData

Dictionary<MovingBlock, T> Game.SubsystemEditableItemBehavior< T >.m_movingBlocksData = new()

在文件 SubsystemEditableItemBehavior.cs14 行定义.

◆ m_subsystemItemsScanner

SubsystemItemsScanner Game.SubsystemEditableItemBehavior< T >.m_subsystemItemsScanner

在文件 SubsystemEditableItemBehavior.cs7 行定义.


该类的文档由以下文件生成: