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| FlatBatch2D | FlatBatch (int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null) |
| TexturedBatch2D | TexturedBatch (Texture2D texture, bool useAlphaTest=false, int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null, SamplerState samplerState=null) |
| FontBatch2D | FontBatch (BitmapFont font=null, int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null, SamplerState samplerState=null) |
| void | Flush (bool clearAfterFlush=true, int maxLayer=int.MaxValue) |
| T1 | FindFlatBatch (int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState) |
| T2 | FindTexturedBatch (Texture2D texture, bool useAlphaTest, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState) |
| T3 | FindFontBatch (BitmapFont font, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState) |
| void | Flush (Matrix matrix, bool clearAfterFlush=true, int maxLayer=int.MaxValue) |
| void | Flush (Matrix matrix, Vector4 color, bool clearAfterFlush=true, int maxLayer=int.MaxValue) |
| void | Clear () |
◆ FlatBatch()
◆ Flush()
| void Engine.Graphics.PrimitivesRenderer2D.Flush |
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bool | clearAfterFlush = true, |
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int | maxLayer = int::MaxValue ) |
◆ FontBatch()
◆ TexturedBatch()
◆ ViewportMatrix()
| Matrix Engine.Graphics.PrimitivesRenderer2D.ViewportMatrix |
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| ) |
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static |
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