Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemMagnetBlockBehavior
类 Game.SubsystemMagnetBlockBehavior 继承关系图:
Game.SubsystemMagnetBlockBehavior 的协作图:

Public 成员函数

Vector3 FindNearestCompassTarget (Vector3 compassPosition)
override void Load (ValuesDictionary valuesDictionary)
override void Save (ValuesDictionary valuesDictionary)
override void OnBlockAdded (int value, int oldValue, int x, int y, int z)
override void OnBlockRemoved (int value, int newValue, int x, int y, int z)
override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnChunkDiscarding (TerrainChunk chunk)
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnExplosion (int value, int x, int y, int z, float damage)
virtual void OnFiredAsProjectile (Projectile projectile)
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

Public 属性

SubsystemPlayers m_subsystemPlayers
DynamicArray< Vector3m_magnets = []

静态 Public 属性

const int MaxMagnets = 8

属性

override int[] HandledBlocks [get]
int MagnetsCount [get]
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()

详细描述

在文件 SubsystemMagnetBlockBehavior.cs6 行定义.

成员函数说明

◆ FindNearestCompassTarget()

Vector3 Game.SubsystemMagnetBlockBehavior.FindNearestCompassTarget ( Vector3 compassPosition)

在文件 SubsystemMagnetBlockBehavior.cs17 行定义.

函数调用图:

◆ Load()

override void Game.SubsystemMagnetBlockBehavior.Load ( ValuesDictionary valuesDictionary)
virtual

◆ OnBlockAdded()

override void Game.SubsystemMagnetBlockBehavior.OnBlockAdded ( int value,
int oldValue,
int x,
int y,
int z )
virtual

◆ OnBlockRemoved()

override void Game.SubsystemMagnetBlockBehavior.OnBlockRemoved ( int value,
int newValue,
int x,
int y,
int z )
virtual

◆ OnNeighborBlockChanged()

override void Game.SubsystemMagnetBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemMagnetBlockBehavior.cs65 行定义.

函数调用图:

◆ Save()

override void Game.SubsystemMagnetBlockBehavior.Save ( ValuesDictionary valuesDictionary)
virtual

类成员变量说明

◆ m_magnets

DynamicArray<Vector3> Game.SubsystemMagnetBlockBehavior.m_magnets = []

在文件 SubsystemMagnetBlockBehavior.cs9 行定义.

◆ m_subsystemPlayers

SubsystemPlayers Game.SubsystemMagnetBlockBehavior.m_subsystemPlayers

在文件 SubsystemMagnetBlockBehavior.cs7 行定义.

◆ MaxMagnets

const int Game.SubsystemMagnetBlockBehavior.MaxMagnets = 8
static

在文件 SubsystemMagnetBlockBehavior.cs11 行定义.

属性说明

◆ HandledBlocks

override int [] Game.SubsystemMagnetBlockBehavior.HandledBlocks
get

在文件 SubsystemMagnetBlockBehavior.cs13 行定义.

◆ MagnetsCount

int Game.SubsystemMagnetBlockBehavior.MagnetsCount
get

在文件 SubsystemMagnetBlockBehavior.cs15 行定义.


该类的文档由以下文件生成: