Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里是所有函数, 及指向其所属类的链接:
- t -
TakeWorldSnapshot() :
Game.WorldsManager
Tan() :
Engine.MathUtils
TargetElectricElement() :
Game.TargetElectricElement
Terrain() :
Game.Terrain
TerrainChangeCell() :
Game.ModLoader
TerrainChunk() :
Game.TerrainChunk
TerrainCollision() :
Game.SubsystemMovingBlocks
TerrainContentsGenerator21() :
Game.TerrainContentsGenerator21
TerrainContentsGenerator22() :
Game.TerrainContentsGenerator22
TerrainContentsGenerator23() :
Game.TerrainContentsGenerator23
TerrainContentsGenerator23Initialize() :
Game.ModLoader
TerrainContentsGenerator24() :
Game.TerrainContentsGenerator24
TerrainContentsGenerator24Initialize() :
Game.ModLoader
TerrainContentsGeneratorFlat() :
Game.TerrainContentsGeneratorFlat
TerrainGeometry() :
Game.TerrainGeometry
TerrainGeometrySubset() :
Game.TerrainGeometrySubset
TerrainRaycastResult() :
Game.TerrainRaycastResult
TerrainRenderer() :
Game.TerrainRenderer
TerrainSerializer129() :
Game.TerrainSerializer129
TerrainSerializer14() :
Game.TerrainSerializer14
TerrainSerializer22() :
Game.TerrainSerializer22
TerrainSerializer23() :
Game.TerrainSerializer23
TerrainUpdater() :
Game.TerrainUpdater
TestOverlap() :
Game.Widget
TestPoint() :
Game.MotionDetectorElectricElement
TestSpawnPoint() :
Game.SubsystemCreatureSpawn
TestXmlFile() :
Game.WorldsManager
TextBox_TextChanged() :
Game.EditMemoryBankDialog
TextBoxDialog() :
Game.TextBoxDialog
TextBoxWidget() :
Game.TextBoxWidget
Texture2D() :
Engine.Graphics.Texture2D
TextureAtlas() :
Game.TextureAtlas
Textured_FlushWithCurrentStateAndShader() :
Game.SkyPrimitiveRender
TexturedBatch() :
Engine.Graphics.PrimitivesRenderer2D
,
Engine.Graphics.PrimitivesRenderer3D
TexturedBatch2D() :
Engine.Graphics.TexturedBatch2D
TextureSlotToTextureCoords() :
Game.BlocksManager
ThreadFunction() :
Game.SubsystemPathfinding
ThreadUpdateFunction() :
Game.TerrainUpdater
ThrowIfLocked() :
Engine.Graphics.LockOnFirstUse
TimeOfYearToSeason() :
Game.SubsystemSeasons
ToAllocateChunks() :
Game.ModLoader
ToCell() :
Game.Terrain
ToChunk() :
Game.Terrain
ToDictionary() :
Game.SubsystemExplosions.SparseSpatialArray< T >
ToDynamicArray< T >() :
Engine.DynamicArrayExtensions
ToEnginePitch() :
Game.AudioManager
ToFreeChunks() :
Game.ModLoader
ToMatrix() :
Engine.Quaternion
TorchBlock() :
Game.TorchBlock
ToReadOnlyList< T >() :
Engine.ReadOnlyListExtensions
ToRestartHandler() :
Game.Program
ToString() :
Engine.BoundingBox
,
Engine.BoundingCircle
,
Engine.BoundingFrustum
,
Engine.BoundingRectangle
,
Engine.BoundingSphere
,
Engine.Box
,
Engine.Color
,
Engine.Graphics.Viewport
,
Engine.Line2
,
Engine.Matrix
,
Engine.Plane
,
Engine.Point2
,
Engine.Point3
,
Engine.Quaternion
,
Engine.Ray2
,
Engine.Ray3
,
Engine.Rectangle
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
,
Game.CellFace
,
Game.CommunityServerManager.Info
,
Game.MovingBlock
,
Game.Segment2
,
Game.Segment3
,
Game.SubsystemCreatureSpawn.CreatureType
,
Game.ZipArchiveEntry
,
TemplatesDatabase.DatabaseObject
,
TemplatesDatabase.DatabaseObjectType
TouchesBegan() :
SurvivalCraft.IOS.TouchView
TouchesCancelled() :
SurvivalCraft.IOS.TouchView
TouchesEnded() :
SurvivalCraft.IOS.TouchView
TouchesMoved() :
SurvivalCraft.IOS.TouchView
TouchInput() :
Game.TouchInput
TouchView() :
SurvivalCraft.IOS.TouchView
ToYawPitchRoll() :
Engine.Matrix
,
Engine.Quaternion
TppCamera() :
Game.TppCamera
Transform() :
Engine.BoundingBox
,
Engine.Ray2
,
Engine.Ray3
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
TransformBoundsToGlobal() :
Game.Widget
TransformBoundsToParent() :
Game.Widget
TransformLines() :
Engine.Graphics.BaseFlatBatch
TransformLinesColors() :
Engine.Graphics.BaseFlatBatch
TransformNormal() :
Engine.Vector2
,
Engine.Vector3
TransformPositions() :
Game.BlockMesh
TransformRecipe() :
Game.CraftingRecipesManager
TransformTextureCoordinates() :
Game.BlockMesh
TransformTriangles() :
Engine.Graphics.BaseFlatBatch
,
Engine.Graphics.BaseFontBatch
,
Engine.Graphics.BaseTexturedBatch
TransformTrianglesColors() :
Engine.Graphics.BaseFlatBatch
,
Engine.Graphics.BaseFontBatch
,
Engine.Graphics.BaseTexturedBatch
TransitionTo() :
Game.StateMachine
TransitionToRandomDumpingBehavior() :
Game.ComponentDumpRiderBehavior
TranslateActiveUniformType() :
Engine.Graphics.GLWrapper
TranslateBlend() :
Engine.Graphics.DXWrapper
TranslateBlendDest() :
Engine.Graphics.GLWrapper
TranslateBlendFunction() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
TranslateBlendSrc() :
Engine.Graphics.GLWrapper
TranslateColorFormat() :
Engine.Graphics.DXWrapper
TranslateCompareFunction() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
TranslateCursorType() :
Engine.Input.Mouse
TranslateDepthFormat() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
TranslateIndexFormat() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
TranslateInputBindingDescription() :
Engine.Graphics.DXWrapper
TranslateKey() :
Engine.Input.Keyboard
TranslateMouseButton() :
Engine.Input.Mouse
TranslatePrimitiveType() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
TranslateShaderTypeDescription() :
Engine.Graphics.DXWrapper
TranslateTextureAddressMode() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
TranslateTextureFilterMode() :
Engine.Graphics.DXWrapper
TranslateTextureFilterModeMag() :
Engine.Graphics.GLWrapper
TranslateTextureFilterModeMin() :
Engine.Graphics.GLWrapper
TranslateVertexElementFormat() :
Engine.Graphics.DXWrapper
,
Engine.Graphics.GLWrapper
Transpose() :
Engine.Matrix
TrapdoorBlock() :
Game.TrapdoorBlock
TrapDoorElectricElement() :
Game.TrapDoorElectricElement
TreasureData() :
Game.SubsystemTreasureGeneratorBlockBehavior.TreasureData
TreeViewNode() :
Game.TreeViewNode
TreeViewNodeContentItem() :
Game.TreeViewNodeContentItem
TreeViewWidget() :
Game.TreeViewWidget
TrialEndedScreen() :
Game.TrialEndedScreen
Triangulate() :
Game.BevelledShapeRenderer
TriggerEnable() :
ModsManageContentScreen
Trim() :
Engine.Graphics.DXWrapper
,
Game.BlockMesh
TrimExcess() :
TemplatesDatabase.ValuesDictionary
TrimPathEnd() :
Game.PathRenderer
TrimPathStart() :
Game.PathRenderer
TruthTableCircuitBlock() :
Game.TruthTableCircuitBlock
TryAdd< T >() :
TemplatesDatabase.ValuesDictionary
TryAddDesign() :
Game.SubsystemFurnitureBlockBehavior
TryAddDesignChain() :
Game.SubsystemFurnitureBlockBehavior
TryAddPickable() :
Game.ComponentEatPickableBehavior
TryAddPoint() :
Game.SubsystemExplosions
TryCollapseColumn() :
Game.SubsystemCollapsingBlockBehavior
TryComputeLength() :
Game.WebManager.ProgressHttpContent
TryConvertFromString() :
Engine.Serialization.HumanReadableConverter
TryConvertFromString< T >() :
Engine.Serialization.HumanReadableConverter
TryExplodeBlock() :
Game.SubsystemExplosions
TryGet() :
Game.LanguageControl
TryGetBlock() :
Game.LanguageControl
TryGetValue() :
Game.SortedMultiCollection< TKey, TValue >
TryGetValue< T >() :
TemplatesDatabase.ValuesDictionary
TryInvoke() :
ModsManager
TryModifyItem() :
Game.SubsystemItemsScanner
TryParseVersionRange() :
ModsManager
TurnIntoPickable() :
Game.Projectile
TypeCache() :
Engine.Serialization.TypeCache
制作者
1.16.1