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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| ReadOnlyList< ScannedItemData > | ScanItems () |
| bool | TryModifyItem (ScannedItemData itemData, int newValue) |
| virtual void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary) |
| void | ScanInventory (IInventory inventory, List< ScannedItemData > items) |
| Public 成员函数 继承自 GameEntitySystem.Subsystem | |
| virtual void | OnEntityAdded (Entity entity) |
| virtual void | OnEntityRemoved (Entity entity) |
| virtual void | Save (ValuesDictionary valuesDictionary) |
| virtual void | Dispose () |
| virtual void | Initialize (Project project, ValuesDictionary valuesDictionary) |
Public 属性 | |
| double | m_nextAutomaticScanTime |
| List< ScannedItemData > | m_items = [] |
静态 Public 属性 | |
| const float | m_automaticScanPeriod = 60f |
属性 | |
| UpdateOrder | UpdateOrder [get] |
| virtual Action< ReadOnlyList< ScannedItemData > > | ItemsScanned [get, set] |
| 属性 继承自 GameEntitySystem.Subsystem | |
| Project | Project [get] |
| ValuesDictionary | ValuesDictionary [get] |
| 属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
额外继承的成员函数 | |
| 包函数 继承自 GameEntitySystem.Subsystem | |
| void | DisposeInternal () |
在文件 SubsystemItemsScanner.cs 第 6 行定义.
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virtual |
重载 GameEntitySystem.Subsystem .
在文件 SubsystemItemsScanner.cs 第 93 行定义.
| void Game.SubsystemItemsScanner.ScanInventory | ( | IInventory | inventory, |
| List< ScannedItemData > | items ) |
| ReadOnlyList< ScannedItemData > Game.SubsystemItemsScanner.ScanItems | ( | ) |
| bool Game.SubsystemItemsScanner.TryModifyItem | ( | ScannedItemData | itemData, |
| int | newValue ) |
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virtual |
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static |
在文件 SubsystemItemsScanner.cs 第 7 行定义.
| List<ScannedItemData> Game.SubsystemItemsScanner.m_items = [] |
在文件 SubsystemItemsScanner.cs 第 11 行定义.
| double Game.SubsystemItemsScanner.m_nextAutomaticScanTime |
在文件 SubsystemItemsScanner.cs 第 9 行定义.
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getset |
在文件 SubsystemItemsScanner.cs 第 15 行定义.
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get |
实现了 Game.IUpdateable.
在文件 SubsystemItemsScanner.cs 第 13 行定义.