◆ TerrainGeometrySubset() [1/2]
| Game.TerrainGeometrySubset.TerrainGeometrySubset |
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◆ TerrainGeometrySubset() [2/2]
| Game.TerrainGeometrySubset.TerrainGeometrySubset |
( |
TerrainGeometryDynamicArray< TerrainVertex > | vertices, |
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TerrainGeometryDynamicArray< int > | indices ) |
◆ Dispose()
| void Game.TerrainGeometrySubset.Dispose |
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◆ Indices
| TerrainGeometryDynamicArray<int> Game.TerrainGeometrySubset.Indices = [] |
◆ m_tag
| object Game.TerrainGeometrySubset.m_tag |
◆ Vertices
| TerrainGeometryDynamicArray<TerrainVertex> Game.TerrainGeometrySubset.Vertices = [] |
◆ Tag
| object Game.TerrainGeometrySubset.Tag |
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getset |
该类的文档由以下文件生成: