Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
载入中...
搜索中...
未找到
这里是所有函数, 及指向其所属类的链接:
- p -
PackWorld() :
Game.WorldsManager
Paint() :
Game.AttachedSignBlock
,
Game.DirtSlabBlock
,
Game.DirtStairsBlock
,
Game.FenceBlock
,
Game.FenceGateBlock
,
Game.FurnitureBlock
,
Game.FurnitureDesign
,
Game.IPaintableBlock
,
Game.LightbulbBlock
,
Game.PaintedCubeBlock
,
Game.PostedSignBlock
,
Game.SlabBlock
,
Game.StairsBlock
,
Game.TerrainBrush.Brush
,
Game.TerrainBrush
,
Game.WireBlock
PaintedCubeBlock() :
Game.PaintedCubeBlock
PaintFast() :
Game.TerrainBrush
PaintFastAvoidWater() :
Game.TerrainBrush
PaintFastSelective() :
Game.TerrainBrush
PaintParticleSystem() :
Game.PaintParticleSystem
PanoramaWidget() :
Game.PanoramaWidget
Parse() :
TemplatesDatabase.ProceduralValue
ParseLine() :
Game.MotdWidget
ParseLoot() :
Game.ComponentLoot
ParseLootList() :
Game.ComponentLoot
ParseMotd() :
Game.MotdManager
ParseNodeHeader() :
Game.TerrainSerializer23.SingleFileStorage
ParsePoints() :
Game.ArrowLineWidget
ParseShaderMetadata() :
Engine.Graphics.Shader
ParseVersionFromString() :
Game.APIUpdateManager
ParticleSystem() :
Game.ParticleSystem< T >
Pause() :
Engine.Audio.BaseSound
PeekStream() :
Engine.Media.PeekStream
PerformanceManager() :
Game.PerformanceManager
PeriodicEvent() :
Engine.Time
PeriodicGameTimeEvent() :
Game.SubsystemTime
Perpendicular() :
Engine.Point2
,
Engine.Vector2
PickaxeBlock() :
Game.PickaxeBlock
PistonElectricElement() :
Game.PistonElectricElement
Place() :
Game.ComponentMiner
Plane() :
Engine.Plane
PlantsManager() :
Game.PlantsManager
Play() :
Engine.Audio.BaseSound
,
Game.PlayScreen
PlayAttackSound() :
Game.ComponentCreatureSounds
PlayCoughSound() :
Game.ComponentCreatureSounds
PlayerData() :
Game.PlayerData
PlayerDataFirstUpdate() :
Game.ModLoader
PlayerInput() :
Game.PlayerInput
PlayerModelWidget() :
Game.PlayerModelWidget
PlayersChanged() :
Game.PlayersScreen
PlayerScreen() :
Game.PlayerScreen
PlayersScreen() :
Game.PlayersScreen
PlayerWidget() :
Game.PlayerWidget
PlayFootstepSound() :
Game.ComponentCreatureSounds
,
Game.SubsystemSoundMaterials
PlayIdleSound() :
Game.ComponentCreatureSounds
PlayImpactSound() :
Game.SubsystemSoundMaterials
PlayInGameMusic() :
Game.ModLoader
PlayMoanSound() :
Game.ComponentCreatureSounds
PlayMusic() :
Game.MusicManager
PlayPainSound() :
Game.ComponentCreatureSounds
PlayPukeSound() :
Game.ComponentCreatureSounds
PlayRandomSound() :
Game.SubsystemAudio
PlayScreen() :
Game.PlayScreen
PlaySneezeSound() :
Game.ComponentCreatureSounds
PlaySound() :
Game.AudioManager
,
Game.SubsystemAudio
Point2() :
Engine.Point2
Point3() :
Engine.Point3
Point3ToFace() :
Game.CellFace
Poke() :
Game.ComponentMiner
PolygonOffset() :
Engine.Graphics.GLWrapper
PoplarLeavesBlock() :
Game.PoplarLeavesBlock
PoplarWoodBlock() :
Game.PoplarWoodBlock
Populate() :
Game.FurnitureInventoryPanel
PopulateAssetsList() :
Game.ReleasesScreen
PopulateBlocksList() :
Game.RecipaediaScreen
PopulateFromDatabaseObject() :
TemplatesDatabase.ValuesDictionary
PopulateList() :
Game.CommunityContentScreen
,
Game.OriginalCommunityContentScreen
,
Game.ViewGameLogDialog
PopulateReleasesList() :
Game.ReleasesScreen
PositionToDraw() :
Game.CrossbowWidget
PositionToItemIndex() :
Game.ListPanelWidget
Post() :
Game.WebManager
PostAsync() :
Game.WebManager
PostedSignBlock() :
Game.PostedSignBlock
PostProcessBlocksLoad() :
Game.BlocksManager
PostprocessExplosions() :
Game.SubsystemExplosions
Pow() :
Engine.MathUtils
PowSign() :
Engine.MathUtils
PrecipitationShaftParticleSystem() :
Game.PrecipitationShaftParticleSystem
PremultiplyAlpha() :
Engine.Color
,
Engine.Media.Image
,
Engine.Media.LegacyImage
,
Engine.Media.Rgba32Extensions
PrepareForDrawing() :
Engine.Graphics.Shader
,
Game.BasePerspectiveCamera
,
Game.Camera
,
Game.TerrainRenderer
,
Game.TerrainUpdater
PrepareForDrawingOverride() :
Engine.Graphics.LitShader
,
Engine.Graphics.Shader
,
Engine.Graphics.SkyShader
,
Engine.Graphics.UnlitShader
,
Game.ModelShader
PrepareFormatString() :
Game.DataSizeFormatter
PrepareModel() :
Game.SubsystemModelsRenderer
PrepareModels() :
Game.ModLoader
PrepareShaderMacros() :
Engine.Graphics.LitShader
,
Engine.Graphics.SkyShader
,
Engine.Graphics.UnlitShader
,
Game.ModelShader
PrependShaderMacros() :
Engine.Graphics.Shader
Present() :
Engine.Graphics.DXWrapper
Press() :
Game.ButtonElectricElement
,
Game.ButtonFurnitureElectricElement
,
Game.PressurePlateElectricElement
PressurePlateElectricElement() :
Game.PressurePlateElectricElement
PressureToVoltage() :
Game.PressurePlateElectricElement
Process() :
Game.Injury
ProcessAttackment() :
Game.Attackment
,
Game.JsModLoader
,
Game.ModLoader
ProcessAttackmentToCreature() :
Game.Attackment
ProcessAttackmentToNonCreature() :
Game.Attackment
ProcessAttribute() :
Game.VersionConverter112To113
,
Game.VersionConverter113To114
ProcessBoneHierarchy() :
Game.ComponentModel
,
Game.ModelWidget
ProcessCharacterEntered() :
Engine.Input.Keyboard
,
MultiKeyboard
ProcessEvents() :
Engine.Browser.InputBridge
ProcessInputValue() :
Game.ComponentInput
ProcessInventoryItem() :
Game.SubsystemBlockBehavior
,
Game.SubsystemBowBlockBehavior
,
Game.SubsystemCrossbowBlockBehavior
,
Game.SubsystemMusketBlockBehavior
ProcessKeyDown() :
Engine.Input.Keyboard
,
MultiKeyboard
ProcessKeyUp() :
Engine.Input.Keyboard
,
MultiKeyboard
ProcessModifiedCells() :
Game.SubsystemTerrain
ProcessMouseDown() :
Engine.Input.Mouse
,
MultiMouse
ProcessMouseMove() :
Engine.Input.Mouse
,
MultiMouse
ProcessMouseUp() :
Engine.Input.Mouse
,
MultiMouse
ProcessMouseWheel() :
Engine.Input.Mouse
ProcessNode() :
Game.VersionConverter112To113
,
Game.VersionConverter113To114
ProcessOnHitAsProjectileBlockBehavior() :
Game.Projectile
ProcessPath() :
Engine.Storage
ProcessPixelRows() :
Engine.Media.Image
ProcessPixels() :
Engine.Media.Image
ProcessQueuedActions() :
Game.SubsystemPistonBlockBehavior
ProcessRequest() :
Game.SubsystemPathfinding
ProcessRidingOrders() :
Game.ComponentSteedBehavior
ProcessSlotItems() :
Game.ComponentClothing
,
Game.ComponentCreativeInventory
,
Game.ComponentFurnitureInventory
,
Game.ComponentInventoryBase
,
Game.IInventory
ProcessSpawnPoint() :
Game.SubsystemCreatureSpawn
ProcessStates() :
Engine.Browser.InputBridge
ProcessToLivingCreature() :
Game.Injury
ProcessTouchMoved() :
Engine.Input.Touch
ProcessTouchPressed() :
Engine.Input.Touch
ProcessTouchReleased() :
Engine.Input.Touch
Profiler() :
Game.Profiler
ProgressHttpContent() :
Game.WebManager.ProgressHttpContent
Project() :
Engine.Graphics.Viewport
,
GameEntitySystem.Project
ProjectBeforeSubsystemsAndEntitiesLoad() :
Game.ModLoader
ProjectData() :
GameEntitySystem.ProjectData
ProjectileAttackment() :
Game.ProjectileAttackment
ProjectXmlLoad() :
Game.ModLoader
ProjectXmlSave() :
Game.ModLoader
PropagateFluidsDownwards() :
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
PropagateLightSource() :
Game.TerrainUpdater
PropagateLightSources() :
Game.TerrainUpdater
PtrToStructure< T >() :
Engine.Utilities
Publish() :
Game.CommunityContentManager
,
OriginalCommunityContentManager
PublishCommunityLinkDialog() :
Game.PublishCommunityLinkDialog
PukeParticleSystem() :
Game.PukeParticleSystem
PumpkinBlock() :
Game.PumpkinBlock
Put() :
Game.WebManager
PutAsync() :
Game.WebManager
PutOrPost() :
Game.WebManager
PutOrPostAAsync() :
Game.WebManager
制作者
1.16.1