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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| void | MakeNoise (Vector3 position, float loudness, float range) |
| void | MakeNoise (ComponentBody sourceBody, float loudness, float range) |
| override void | Load (ValuesDictionary valuesDictionary) |
| void | MakeNoisepublic (ComponentBody sourceBody, Vector3 position, float loudness, float range) |
| Public 成员函数 继承自 GameEntitySystem.Subsystem | |
| virtual void | OnEntityAdded (Entity entity) |
| virtual void | OnEntityRemoved (Entity entity) |
| virtual void | Save (ValuesDictionary valuesDictionary) |
| virtual void | Dispose () |
| virtual void | Initialize (Project project, ValuesDictionary valuesDictionary) |
Public 属性 | |
| SubsystemBodies | m_subsystemBodies |
| DynamicArray< ComponentBody > | m_componentBodies = [] |
额外继承的成员函数 | |
| 包函数 继承自 GameEntitySystem.Subsystem | |
| void | DisposeInternal () |
| 属性 继承自 GameEntitySystem.Subsystem | |
| Project | Project [get] |
| ValuesDictionary | ValuesDictionary [get] |
在文件 SubsystemNoise.cs 第 6 行定义.
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virtual |
重载 GameEntitySystem.Subsystem .
在文件 SubsystemNoise.cs 第 19 行定义.
| void Game.SubsystemNoise.MakeNoise | ( | ComponentBody | sourceBody, |
| float | loudness, | ||
| float | range ) |
| void Game.SubsystemNoise.MakeNoise | ( | Vector3 | position, |
| float | loudness, | ||
| float | range ) |
| void Game.SubsystemNoise.MakeNoisepublic | ( | ComponentBody | sourceBody, |
| Vector3 | position, | ||
| float | loudness, | ||
| float | range ) |
| DynamicArray<ComponentBody> Game.SubsystemNoise.m_componentBodies = [] |
在文件 SubsystemNoise.cs 第 9 行定义.
| SubsystemBodies Game.SubsystemNoise.m_subsystemBodies |
在文件 SubsystemNoise.cs 第 7 行定义.