Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemBlockEntities
类 Game.SubsystemBlockEntities 继承关系图:
Game.SubsystemBlockEntities 的协作图:

Public 成员函数

ComponentBlockEntity GetBlockEntity (int x, int y, int z)
ComponentBlockEntity GetBlockEntity (Point3 coordinates)
ComponentBlockEntity GetBlockEntity (MovingBlock movingBlock)
override void OnEntityAdded (Entity entity)
override void OnEntityRemoved (Entity entity)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void Load (ValuesDictionary valuesDictionary)
virtual void Save (ValuesDictionary valuesDictionary)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

Public 属性

Dictionary< Point3, ComponentBlockEntitym_blockEntities = []
Dictionary< MovingBlock, ComponentBlockEntitym_movingBlockEntities = []

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]

详细描述

在文件 SubsystemBlockEntities.cs5 行定义.

成员函数说明

◆ GetBlockEntity() [1/3]

ComponentBlockEntity Game.SubsystemBlockEntities.GetBlockEntity ( int x,
int y,
int z )

在文件 SubsystemBlockEntities.cs10 行定义.

◆ GetBlockEntity() [2/3]

ComponentBlockEntity Game.SubsystemBlockEntities.GetBlockEntity ( MovingBlock movingBlock)

在文件 SubsystemBlockEntities.cs20 行定义.

◆ GetBlockEntity() [3/3]

ComponentBlockEntity Game.SubsystemBlockEntities.GetBlockEntity ( Point3 coordinates)

在文件 SubsystemBlockEntities.cs15 行定义.

◆ OnEntityAdded()

override void Game.SubsystemBlockEntities.OnEntityAdded ( Entity entity)
virtual

重载 GameEntitySystem.Subsystem .

在文件 SubsystemBlockEntities.cs25 行定义.

函数调用图:

◆ OnEntityRemoved()

override void Game.SubsystemBlockEntities.OnEntityRemoved ( Entity entity)
virtual

重载 GameEntitySystem.Subsystem .

在文件 SubsystemBlockEntities.cs37 行定义.

函数调用图:

类成员变量说明

◆ m_blockEntities

Dictionary<Point3, ComponentBlockEntity> Game.SubsystemBlockEntities.m_blockEntities = []

在文件 SubsystemBlockEntities.cs6 行定义.

◆ m_movingBlockEntities

Dictionary<MovingBlock, ComponentBlockEntity> Game.SubsystemBlockEntities.m_movingBlockEntities = []

在文件 SubsystemBlockEntities.cs8 行定义.


该类的文档由以下文件生成: