Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemFireworksBlockBehavior
类 Game.SubsystemFireworksBlockBehavior 继承关系图:
Game.SubsystemFireworksBlockBehavior 的协作图:

Public 成员函数

void ExplodeFireworks (Vector3 position, int data)
override void OnFiredAsProjectile (Projectile projectile)
override bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
override void Load (ValuesDictionary valuesDictionary)
virtual void Update (float dt)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnChunkDiscarding (TerrainChunk chunk)
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
virtual void OnBlockRemoved (int value, int newValue, int x, int y, int z)
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnExplosion (int value, int x, int y, int z, float damage)
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Save (ValuesDictionary valuesDictionary)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

Public 属性

SubsystemTerrain m_subsystemTerrain
SubsystemProjectiles m_subsystemProjectiles
SubsystemParticles m_subsystemParticles
SubsystemAudio m_subsystemAudio
SubsystemNoise m_subsystemNoise
SubsystemTime m_subsystemTime
SubsystemSky m_subsystemSky
SubsystemPlayers m_subsystemPlayers
Random m_random = new()
float m_newYearCelebrationTimeRemaining

静态 Public 属性

const string fName = "SubsystemFireworksBlockBehavior"

属性

override int[] HandledBlocks [get]
UpdateOrder UpdateOrder [get]
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]
属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()

详细描述

在文件 SubsystemFireworksBlockBehavior.cs5 行定义.

成员函数说明

◆ ExplodeFireworks()

void Game.SubsystemFireworksBlockBehavior.ExplodeFireworks ( Vector3 position,
int data )

在文件 SubsystemFireworksBlockBehavior.cs32 行定义.

函数调用图:

◆ Load()

override void Game.SubsystemFireworksBlockBehavior.Load ( ValuesDictionary valuesDictionary)
virtual

◆ OnFiredAsProjectile()

override void Game.SubsystemFireworksBlockBehavior.OnFiredAsProjectile ( Projectile projectile)
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemFireworksBlockBehavior.cs48 行定义.

函数调用图:

◆ OnHitAsProjectile()

override bool Game.SubsystemFireworksBlockBehavior.OnHitAsProjectile ( CellFace? cellFace,
ComponentBody componentBody,
WorldItem worldItem )
virtual

◆ Update()

virtual void Game.SubsystemFireworksBlockBehavior.Update ( float dt)
virtual

实现了 Game.IUpdateable.

在文件 SubsystemFireworksBlockBehavior.cs79 行定义.

函数调用图:

类成员变量说明

◆ fName

const string Game.SubsystemFireworksBlockBehavior.fName = "SubsystemFireworksBlockBehavior"
static

在文件 SubsystemFireworksBlockBehavior.cs26 行定义.

◆ m_newYearCelebrationTimeRemaining

float Game.SubsystemFireworksBlockBehavior.m_newYearCelebrationTimeRemaining

在文件 SubsystemFireworksBlockBehavior.cs24 行定义.

◆ m_random

Random Game.SubsystemFireworksBlockBehavior.m_random = new()

在文件 SubsystemFireworksBlockBehavior.cs22 行定义.

◆ m_subsystemAudio

SubsystemAudio Game.SubsystemFireworksBlockBehavior.m_subsystemAudio

在文件 SubsystemFireworksBlockBehavior.cs12 行定义.

◆ m_subsystemNoise

SubsystemNoise Game.SubsystemFireworksBlockBehavior.m_subsystemNoise

在文件 SubsystemFireworksBlockBehavior.cs14 行定义.

◆ m_subsystemParticles

SubsystemParticles Game.SubsystemFireworksBlockBehavior.m_subsystemParticles

在文件 SubsystemFireworksBlockBehavior.cs10 行定义.

◆ m_subsystemPlayers

SubsystemPlayers Game.SubsystemFireworksBlockBehavior.m_subsystemPlayers

在文件 SubsystemFireworksBlockBehavior.cs20 行定义.

◆ m_subsystemProjectiles

SubsystemProjectiles Game.SubsystemFireworksBlockBehavior.m_subsystemProjectiles

在文件 SubsystemFireworksBlockBehavior.cs8 行定义.

◆ m_subsystemSky

SubsystemSky Game.SubsystemFireworksBlockBehavior.m_subsystemSky

在文件 SubsystemFireworksBlockBehavior.cs18 行定义.

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemFireworksBlockBehavior.m_subsystemTerrain

在文件 SubsystemFireworksBlockBehavior.cs6 行定义.

◆ m_subsystemTime

SubsystemTime Game.SubsystemFireworksBlockBehavior.m_subsystemTime

在文件 SubsystemFireworksBlockBehavior.cs16 行定义.

属性说明

◆ HandledBlocks

override int [] Game.SubsystemFireworksBlockBehavior.HandledBlocks
get

在文件 SubsystemFireworksBlockBehavior.cs28 行定义.

◆ UpdateOrder

UpdateOrder Game.SubsystemFireworksBlockBehavior.UpdateOrder
get

实现了 Game.IUpdateable.

在文件 SubsystemFireworksBlockBehavior.cs30 行定义.


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