Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemEntityBlockBehavior
类 Game.SubsystemEntityBlockBehavior 继承关系图:
Game.SubsystemEntityBlockBehavior 的协作图:

Public 成员函数

override void Load (ValuesDictionary valuesDictionary)
override void OnBlockAdded (int value, int oldValue, int x, int y, int z)
override void OnBlockRemoved (int value, int newValue, int x, int y, int z)
override bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
override bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool InteractBlockEntity (ComponentBlockEntity blockEntity, ComponentMiner componentMiner)
override void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
override void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
override void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
override void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnChunkDiscarding (TerrainChunk chunk)
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
virtual void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnExplosion (int value, int x, int y, int z, float damage)
virtual void OnFiredAsProjectile (Projectile projectile)
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Save (ValuesDictionary valuesDictionary)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

Public 属性

SubsystemTerrain m_subsystemTerrain
SubsystemBlockEntities m_subsystemBlockEntities
SubsystemGameInfo m_subsystemGameInfo
SubsystemAudio m_subsystemAudio
DatabaseObject m_databaseObject

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]

详细描述

在文件 SubsystemEntityBlockBehavior.cs6 行定义.

成员函数说明

◆ InteractBlockEntity()

virtual bool Game.SubsystemEntityBlockBehavior.InteractBlockEntity ( ComponentBlockEntity blockEntity,
ComponentMiner componentMiner )
virtual

◆ Load()

override void Game.SubsystemEntityBlockBehavior.Load ( ValuesDictionary valuesDictionary)
virtual

◆ OnBlockAdded()

override void Game.SubsystemEntityBlockBehavior.OnBlockAdded ( int value,
int oldValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

Game.SubsystemFurnaceBlockBehavior 重载.

在文件 SubsystemEntityBlockBehavior.cs25 行定义.

函数调用图:

◆ OnBlockRemoved()

override void Game.SubsystemEntityBlockBehavior.OnBlockRemoved ( int value,
int newValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

Game.SubsystemFurnaceBlockBehavior 重载.

在文件 SubsystemEntityBlockBehavior.cs37 行定义.

函数调用图:

◆ OnBlockStartMoving()

override void Game.SubsystemEntityBlockBehavior.OnBlockStartMoving ( int value,
int newValue,
int x,
int y,
int z,
MovingBlock movingBlock )
virtual

◆ OnBlockStopMoving()

override void Game.SubsystemEntityBlockBehavior.OnBlockStopMoving ( int value,
int oldValue,
int x,
int y,
int z,
MovingBlock movingBlock )
virtual

◆ OnHitByProjectile() [1/2]

override void Game.SubsystemEntityBlockBehavior.OnHitByProjectile ( CellFace cellFace,
WorldItem worldItem )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemEntityBlockBehavior.cs99 行定义.

函数调用图:

◆ OnHitByProjectile() [2/2]

override void Game.SubsystemEntityBlockBehavior.OnHitByProjectile ( MovingBlock movingBlock,
WorldItem worldItem )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemEntityBlockBehavior.cs107 行定义.

函数调用图:

◆ OnInteract() [1/2]

override bool Game.SubsystemEntityBlockBehavior.OnInteract ( MovingBlocksRaycastResult movingBlocksRaycastResult,
ComponentMiner componentMiner )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemEntityBlockBehavior.cs65 行定义.

函数调用图:

◆ OnInteract() [2/2]

override bool Game.SubsystemEntityBlockBehavior.OnInteract ( TerrainRaycastResult raycastResult,
ComponentMiner componentMiner )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemEntityBlockBehavior.cs48 行定义.

函数调用图:

类成员变量说明

◆ m_databaseObject

DatabaseObject Game.SubsystemEntityBlockBehavior.m_databaseObject

在文件 SubsystemEntityBlockBehavior.cs15 行定义.

◆ m_subsystemAudio

SubsystemAudio Game.SubsystemEntityBlockBehavior.m_subsystemAudio

在文件 SubsystemEntityBlockBehavior.cs13 行定义.

◆ m_subsystemBlockEntities

SubsystemBlockEntities Game.SubsystemEntityBlockBehavior.m_subsystemBlockEntities

在文件 SubsystemEntityBlockBehavior.cs9 行定义.

◆ m_subsystemGameInfo

SubsystemGameInfo Game.SubsystemEntityBlockBehavior.m_subsystemGameInfo

在文件 SubsystemEntityBlockBehavior.cs11 行定义.

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemEntityBlockBehavior.m_subsystemTerrain

在文件 SubsystemEntityBlockBehavior.cs7 行定义.


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