Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
载入中...
搜索中...
未找到
Game.SubsystemTreasureGeneratorBlockBehavior
类 Game.SubsystemTreasureGeneratorBlockBehavior 继承关系图:
Game.SubsystemTreasureGeneratorBlockBehavior 的协作图:

struct  TreasureData

Public 成员函数

override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
override void Load (ValuesDictionary valuesDictionary)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnChunkDiscarding (TerrainChunk chunk)
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
virtual void OnBlockRemoved (int value, int newValue, int x, int y, int z)
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnExplosion (int value, int x, int y, int z, float damage)
virtual void OnFiredAsProjectile (Projectile projectile)
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Save (ValuesDictionary valuesDictionary)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

Public 属性

SubsystemPickables m_subsystemPickables
Random m_random = new()

静态 Public 属性

static List< TreasureDatam_treasureData

属性

override int[] HandledBlocks [get]
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]

静态 Private 成员函数

static SubsystemTreasureGeneratorBlockBehavior ()

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()

详细描述

构造及析构函数说明

◆ SubsystemTreasureGeneratorBlockBehavior()

Game.SubsystemTreasureGeneratorBlockBehavior.SubsystemTreasureGeneratorBlockBehavior ( )
staticprivate

在文件 SubsystemTreasureGeneratorBlockBehavior.cs98 行定义.

函数调用图:

成员函数说明

◆ Load()

override void Game.SubsystemTreasureGeneratorBlockBehavior.Load ( ValuesDictionary valuesDictionary)
virtual

◆ OnNeighborBlockChanged()

override void Game.SubsystemTreasureGeneratorBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemTreasureGeneratorBlockBehavior.cs28 行定义.

函数调用图:

类成员变量说明

◆ m_random

Random Game.SubsystemTreasureGeneratorBlockBehavior.m_random = new()

◆ m_subsystemPickables

SubsystemPickables Game.SubsystemTreasureGeneratorBlockBehavior.m_subsystemPickables

◆ m_treasureData

List<TreasureData> Game.SubsystemTreasureGeneratorBlockBehavior.m_treasureData
static

属性说明

◆ HandledBlocks

override int [] Game.SubsystemTreasureGeneratorBlockBehavior.HandledBlocks
get

该类的文档由以下文件生成: