Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里列出了所有类成员,并附带类的详细说明:
- n -
NagScreen() :
Game.NagScreen
NAllowed :
Game.LanguageControl
Name :
Engine.Graphics.ModelBone
,
Engine.Graphics.ModelMesh
,
Engine.Graphics.ShaderMacro
,
Engine.Graphics.ShaderParameter
,
Engine.Media.Collada.ColladaNameId
,
Engine.Media.ModelBoneData
,
Engine.Media.ModelMeshData
,
Game.ChunkGenerationStep
,
Game.ClothingSlot
,
Game.CommunityContentEntry
,
Game.CommunityServerManager.Info
,
Game.ComponentLevel.Factor
,
Game.ComponentName
,
Game.CreativeInventoryWidget.Category
,
Game.FurnitureDesign
,
Game.FurnitureSet
,
Game.HelpTopic
,
Game.ModInfo
,
Game.MotdManager.FilterMod
,
Game.OriginalCommunityContentEntry
,
Game.PlayerData
,
Game.Profiler.Metric
,
Game.StateMachine.State
,
Game.SubsystemAudio.SoundInfo
,
Game.SubsystemCreatureSpawn.CreatureType
,
Game.Widget
,
Game.WorldSettings
,
ManageContentScreen.ListItem
,
TemplatesDatabase.DatabaseObject
,
TemplatesDatabase.DatabaseObjectType
name :
Game.Asset
,
Game.Author
,
Game.ReleaseInfo
Name2EngineImageFormat :
Engine.Media.Image
NameLengthLimit :
TemplatesDatabase.DatabaseObjectType
Names :
Game.EnumUtils.NamesValues
,
Game.WorldPalette
Namespace :
Engine.Media.Collada.ColladaRoot
NameSuffix :
Game.CraftingRecipeWidget
,
Game.SmeltingRecipeWidget
NandGateBlock() :
Game.NandGateBlock
NandGateElectricElement() :
Game.NandGateElectricElement
NativeHandle :
Engine.Graphics.Texture2D
NativeVisualId :
Engine.Graphics.Egl
NauseaEffect() :
Game.ComponentSickness
Near :
Engine.BoundingFrustum
,
Engine.Box
NearbyEditableCell :
Game.ComponentBlockHighlight
NearestPoint() :
Game.Segment2
,
Game.Segment3
NeighborCellFace :
Game.ElectricConnection
NeighborConnectorFace :
Game.ElectricConnection
,
Game.ElectricConnectionPath
NeighborConnectorType :
Game.ElectricConnection
NeighborElectricElement :
Game.ElectricConnection
NeighborFace :
Game.ElectricConnectionPath
NeighborOffsetX :
Game.ElectricConnectionPath
NeighborOffsetY :
Game.ElectricConnectionPath
NeighborOffsetZ :
Game.ElectricConnectionPath
Neighbors() :
Game.IAStarWorld< T >
,
Game.SubsystemPathfinding.World
NestedValueType :
TemplatesDatabase.DatabaseObjectType
NestingParent :
TemplatesDatabase.DatabaseObject
NestingRoot :
TemplatesDatabase.DatabaseObject
NewBone() :
Engine.Graphics.Model
NewFurnitureSet() :
Game.FurnitureInventoryPanel
,
Game.SubsystemFurnitureBlockBehavior
NewGeometryData :
Game.TerrainChunk
NewMesh() :
Engine.Graphics.Model
NewMeshPart() :
Engine.Graphics.ModelMesh
NewNode() :
Game.AStar< T >
NewScreen :
Game.ScreensManager.AnimationData
NewWidget :
Game.ComponentGui.ModalPanelAnimationData
NewWorldNames :
Game.WorldsManager
NewWorldScreen() :
Game.NewWorldScreen
NewYearCelebrationLastYear :
Game.SettingsManager
Next() :
Game.TerrainContentsGenerator21.OldRandom.InternalRandom
NextBytes() :
Game.TerrainContentsGenerator21.OldRandom.InternalRandom
NextDouble() :
Game.TerrainContentsGenerator21.OldRandom.InternalRandom
NextEntityID :
GameEntitySystem.Project
,
GameEntitySystem.ProjectData
NextFrame() :
Game.SubsystemTime
NextLightTime :
Game.SubsystemModelsRenderer.ModelData
NextPowerOf2() :
Engine.MathUtils
NightInterval :
Game.SubsystemTimeOfDay
NightStart :
Game.SubsystemTimeOfDay
No :
Game.LanguageControl
NoAutoJump :
Game.Block
NoChunk :
Game.Projectile
NoContext :
Engine.Graphics.Egl
Node :
Engine.Serialization.XmlInputArchive
,
Engine.Serialization.XmlOutputArchive
,
Game.MotdManager.Line
NodeDataSize :
Game.TerrainSerializer23.SingleFileStorage
NodeHeaderMagic :
Game.TerrainSerializer23.SingleFileStorage
NodeHeaderSize :
Game.TerrainSerializer23.SingleFileStorage
Nodes :
Game.TreeViewNode
,
Game.TreeViewWidget
NodeSize :
Game.TerrainSerializer23.SingleFileStorage
NoExplosionSound :
Game.SubsystemExplosions.ExplosionData
NoGravity :
Game.PaintParticleSystem.Particle
Noise() :
Game.SimplexNoise
None :
Engine.Graphics.DepthStencilState
,
Engine.Graphics.Egl
,
Game.LanguageControl
NonPersistentMod :
Game.ModInfo
NonPremultiplied :
Engine.Graphics.BlendState
NorGateBlock() :
Game.NorGateBlock
NorGateElectricElement() :
Game.NorGateElectricElement
Normal :
Engine.Line2
,
Engine.Plane
,
Game.BlockMesh.InternalVertex
Normal1() :
Game.PathRenderer
Normal2() :
Game.PathRenderer
NormalDic :
Game.JsonModelReader
NormalFloat() :
Engine.Random
,
Game.Random
,
Game.TerrainContentsGenerator21.OldRandom
,
Game.TerrainContentsGenerator21.Random
Normalize :
Engine.Graphics.Shader.VertexAttributeData
,
Engine.Line2
,
Engine.Plane
,
Engine.Quaternion
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
,
Game.IntervalUtils
NormalizeAngle() :
Engine.MathUtils
NormalizedFilename() :
Game.ZipArchive
NormalizePath() :
Game.DropboxExternalContentProvider
,
Game.SchubExternalContentProvider
NormalMovement() :
Game.ComponentLocomotion
NormalSubtexture :
Game.BitmapButtonWidget
NoSmoothRise :
Game.Block
NotGateBlock() :
Game.NotGateBlock
NotGateElectricElement() :
Game.NotGateElectricElement
Nothing :
Game.LanguageControl
Noticed :
Game.MotdWidget
NotifyBlockBehaviors() :
Game.TerrainUpdater
NuGetVersion :
Game.ModInfo
Null :
Game.EntityReference
NutritionalValue :
Game.EggBlock.EggType
Nx :
Game.InstancedModelsManager.InstancedVertex
,
Game.InstancedModelsManager.SourceModelVertex
Ny :
Game.InstancedModelsManager.InstancedVertex
,
Game.InstancedModelsManager.SourceModelVertex
Nz :
Game.InstancedModelsManager.InstancedVertex
,
Game.InstancedModelsManager.SourceModelVertex
制作者
1.16.1