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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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类 | |
| class | Geometry |
Public 成员函数 | |
| virtual void | Update (float dt) |
| virtual void | Draw (Camera camera, int drawOrder) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual void | DrawRayHighlight (Camera camera) |
| virtual void | DrawReticleHighlight (Camera camera) |
| virtual void | DrawFillHighlight (Camera camera) |
| virtual void | DrawOutlineHighlight (Camera camera) |
| BoundingBox | GetCellFaceBoundingBox (Point3 point) |
| Public 成员函数 继承自 GameEntitySystem.Component | |
| virtual IEnumerable< Entity > | GetOwnedEntities () |
| virtual void | OnEntityAdded () |
| virtual void | OnEntityRemoved () |
| virtual void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual void | Dispose () |
| virtual void | InheritFromComponent (Component baseComponent) |
| virtual void | Initialize (Entity entity, ValuesDictionary valuesDictionary) |
静态 Public 成员函数 | |
| static void | DrawBoundingBoxFace (FlatBatch3D batch, int face, Vector3 c1, Vector3 c2, Color color) |
静态 Public 属性 | |
| static int[] | m_drawOrders = [1, 2000] |
属性 | |
| Point3? | NearbyEditableCell [get, set] |
| UpdateOrder | UpdateOrder [get] |
| int[] | DrawOrders [get] |
| 属性 继承自 GameEntitySystem.Component | |
| ValuesDictionary | ValuesDictionary [get] |
| Entity | Entity [get] |
| Project | Project [get] |
| bool | IsAddedToProject [get] |
| 属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
额外继承的成员函数 | |
| 包函数 继承自 GameEntitySystem.Component | |
| void | DisposeInternal () |
在文件 ComponentBlockHighlight.cs 第 7 行定义.
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virtual |
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static |
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virtual |
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virtual |
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virtual |
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virtual |
| BoundingBox Game.ComponentBlockHighlight.GetCellFaceBoundingBox | ( | Point3 | point | ) |
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virtual |
重载 GameEntitySystem.Component .
在文件 ComponentBlockHighlight.cs 第 79 行定义.
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virtual |
| CellFace Game.ComponentBlockHighlight.m_cellFace |
在文件 ComponentBlockHighlight.cs 第 20 行定义.
| ComponentPlayer Game.ComponentBlockHighlight.m_componentPlayer |
在文件 ComponentBlockHighlight.cs 第 14 行定义.
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static |
在文件 ComponentBlockHighlight.cs 第 28 行定义.
| Geometry Game.ComponentBlockHighlight.m_geometry |
在文件 ComponentBlockHighlight.cs 第 26 行定义.
| object Game.ComponentBlockHighlight.m_highlightRaycastResult |
在文件 ComponentBlockHighlight.cs 第 24 行定义.
| PrimitivesRenderer3D Game.ComponentBlockHighlight.m_primitivesRenderer3D = new() |
在文件 ComponentBlockHighlight.cs 第 16 行定义.
| Shader Game.ComponentBlockHighlight.m_shader |
在文件 ComponentBlockHighlight.cs 第 18 行定义.
| SubsystemAnimatedTextures Game.ComponentBlockHighlight.m_subsystemAnimatedTextures |
在文件 ComponentBlockHighlight.cs 第 10 行定义.
| SubsystemSky Game.ComponentBlockHighlight.m_subsystemSky |
在文件 ComponentBlockHighlight.cs 第 12 行定义.
| SubsystemTerrain Game.ComponentBlockHighlight.m_subsystemTerrain |
在文件 ComponentBlockHighlight.cs 第 8 行定义.
| int Game.ComponentBlockHighlight.m_value |
在文件 ComponentBlockHighlight.cs 第 22 行定义.
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get |
实现了 Game.IDrawable.
在文件 ComponentBlockHighlight.cs 第 34 行定义.
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getset |
在文件 ComponentBlockHighlight.cs 第 30 行定义.
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get |
实现了 Game.IUpdateable.
在文件 ComponentBlockHighlight.cs 第 32 行定义.