|
| static string | m_nameChars1 = "_abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" |
| static string | m_nameChars2 = "_abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789" |
◆ ShaderMacro() [1/2]
| Engine.Graphics.ShaderMacro.ShaderMacro |
( |
string | name | ) |
|
◆ ShaderMacro() [2/2]
| Engine.Graphics.ShaderMacro.ShaderMacro |
( |
string | name, |
|
|
string | value ) |
◆ Equals()
| override bool Engine.Graphics.ShaderMacro.Equals |
( |
object | obj | ) |
|
◆ GetHashCode()
| override int Engine.Graphics.ShaderMacro.GetHashCode |
( |
| ) |
|
◆ m_nameChars1
| string Engine.Graphics.ShaderMacro.m_nameChars1 = "_abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" |
|
staticprivate |
◆ m_nameChars2
| string Engine.Graphics.ShaderMacro.m_nameChars2 = "_abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789" |
|
staticprivate |
◆ Name
| readonly string Engine.Graphics.ShaderMacro.Name |
◆ Value
| readonly string Engine.Graphics.ShaderMacro.Value |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine.Graphics/ShaderMacro.cs