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| static float | Dot (int[] g, float x, float y) |
| static float | Dot (int[] g, float x, float y, float z) |
| static float | Hash (int x) |
| static float | Noise (float x) |
| static float | Noise (float x, float y) |
| static float | Noise (float x, float y, float z) |
| static float | OctavedNoise (float x, float frequency, int octaves, float frequencyStep, float amplitudeStep, bool ridged=false) |
| static float | OctavedNoise (float x, float y, float frequency, int octaves, float frequencyStep, float amplitudeStep, bool ridged=false) |
| static float | OctavedNoise (float x, float y, float z, float frequency, int octaves, float frequencyStep, float amplitudeStep, bool ridged=false) |
◆ Dot() [1/2]
| float Game.SimplexNoise.Dot |
( |
int[] | g, |
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float | x, |
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float | y ) |
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static |
◆ Dot() [2/2]
| float Game.SimplexNoise.Dot |
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int[] | g, |
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float | x, |
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float | y, |
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float | z ) |
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static |
◆ Hash()
| float Game.SimplexNoise.Hash |
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int | x | ) |
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static |
◆ Noise() [1/3]
| float Game.SimplexNoise.Noise |
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float | x | ) |
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static |
◆ Noise() [2/3]
| float Game.SimplexNoise.Noise |
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float | x, |
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float | y ) |
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static |
◆ Noise() [3/3]
| float Game.SimplexNoise.Noise |
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float | x, |
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float | y, |
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float | z ) |
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static |
◆ OctavedNoise() [1/3]
| float Game.SimplexNoise.OctavedNoise |
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float | x, |
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float | frequency, |
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int | octaves, |
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float | frequencyStep, |
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float | amplitudeStep, |
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bool | ridged = false ) |
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static |
◆ OctavedNoise() [2/3]
| float Game.SimplexNoise.OctavedNoise |
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float | x, |
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float | y, |
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float | frequency, |
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int | octaves, |
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float | frequencyStep, |
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float | amplitudeStep, |
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bool | ridged = false ) |
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static |
◆ OctavedNoise() [3/3]
| float Game.SimplexNoise.OctavedNoise |
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float | x, |
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float | y, |
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float | z, |
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float | frequency, |
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int | octaves, |
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float | frequencyStep, |
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float | amplitudeStep, |
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bool | ridged = false ) |
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◆ m_grad3
| int [][] Game.SimplexNoise.m_grad3 |
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static |
初始值: = [
[1, 1, 0],
[-1, 1, 0],
[1, -1, 0],
[-1, -1, 0],
[1, 0, 1],
[-1, 0, 1],
[1, 0, -1],
[-1, 0, -1],
[0, 1, 1],
[0, -1, 1],
[0, 1, -1],
[0, -1, -1]
]
在文件 SimplexNoise.cs 第 3 行定义.
◆ m_permutations
| int [] Game.SimplexNoise.m_permutations |
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static |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/SimplexNoise.cs