Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里列出了所有类成员,并附带类的详细说明:
- w -
W :
Engine.Quaternion
,
Engine.Vector4
WaitGetPoses() :
Game.VrManager
WakeUp() :
Game.ComponentSleep
WalkingVelocity :
Game.VrManager
WalkOrder :
Game.ComponentLocomotion
WalkSpeed :
Game.ComponentLocomotion
Warning() :
Engine.Log
,
Game.LanguageControl
,
Game.LoadingScreen
WasDowngraded :
Game.TerrainChunk
WasOrderIssued :
Game.ComponentSteedBehavior
WasUpgraded :
Game.TerrainChunk
Water :
Game.BlockColorsMap
WaterCreatureKills :
Game.PlayerStats
WaterDrag :
Game.ComponentBody
WaterSoundVolume :
Game.SubsystemAmbientSounds
WaterSplashParticleSystem() :
Game.WaterSplashParticleSystem
WaterSwayAngle :
Game.ComponentBody
WaterTurnSpeed :
Game.ComponentBody
Wave :
Engine.Media.Wav.WavHeader
WavStreamingSource() :
Engine.Media.Wav.WavStreamingSource
WebsiteUrl :
Game.CommunityServerManager.Info
Wetness :
Game.ComponentVitalStats
WhalePlumeParticleSystem() :
Game.WhalePlumeParticleSystem
White :
Engine.Color
WickerLampBlock() :
Game.WickerLampBlock
Widget :
Game.MotdWidget.LineData
,
Game.Widget.DrawItem
,
Game.Widget
,
Game.WidgetInput
WidgetAdded() :
Game.ContainerWidget
WidgetInput() :
Game.WidgetInput
WidgetRemoved() :
Game.CanvasWidget
,
Game.ContainerWidget
,
Game.GridPanelWidget
WidgetsHierarchyInput :
Game.Widget
WidgetsList() :
Game.WidgetsList
WidgetToScreen() :
Game.Widget
Width :
Engine.Box
,
Engine.Graphics.Texture2D
,
Engine.Graphics.Viewport
,
Engine.Media.BitmapFont.Glyph
,
Engine.Media.Bmp.BitmapHeader
,
Engine.Media.Bmp.BmpInfo
,
Engine.Media.Image
,
Engine.Media.LegacyImage
,
Engine.Media.Png.PngInfo
,
Engine.Rectangle
,
Game.ArrowLineWidget
,
Game.ScreenSpaceFireRenderer
Window :
SurvivalCraft.IOS.AppDelegate
WindowActivated() :
Game.DropboxExternalContentProvider
,
Game.SchubExternalContentProvider
WindowBit :
Engine.Graphics.Egl
WindowingLibrary :
Engine.Window
WindowMode :
Engine.Window
,
Game.SettingsManager
WindowModeChanged() :
Game.ModLoader
,
Game.SurvivalCraftModLoader
WinterInterval :
Game.DeciduousLeavesBlock
WinterIntervalInv :
Game.DeciduousLeavesBlock
WinterStart :
Game.DeciduousLeavesBlock
,
Game.SubsystemSeasons
WireColor :
Game.WireBlock
WireDomainElectricElement() :
Game.WireDomainElectricElement
WireExistsOnFace() :
Game.WireBlock
WireThroughBlock() :
Game.WireThroughBlock
WireThroughBricksBlock() :
Game.WireThroughBricksBlock
WireThroughCobblestoneBlock() :
Game.WireThroughCobblestoneBlock
WireThroughPlanksBlock() :
Game.WireThroughPlanksBlock
WireThroughSemiconductorBlock() :
Game.WireThroughSemiconductorBlock
WireThroughStoneBlock() :
Game.WireThroughStoneBlock
WoodBlock() :
Game.WoodBlock
WoodenAttachedSignBlock() :
Game.WoodenAttachedSignBlock
WoodenDoorBlock() :
Game.WoodenDoorBlock
WoodenFenceBlock() :
Game.WoodenFenceBlock
WoodenFenceGateBlock() :
Game.WoodenFenceGateBlock
WoodenLadderBlock() :
Game.WoodenLadderBlock
WoodenPostedSignBlock() :
Game.WoodenPostedSignBlock
WoodenRakeBlock() :
Game.WoodenRakeBlock
WoodenSlabBlock() :
Game.WoodenSlabBlock
WoodenSpearBlock() :
Game.WoodenSpearBlock
WoodenStairsBlock() :
Game.WoodenStairsBlock
WoodenTrapdoorBlock() :
Game.WoodenTrapdoorBlock
WordWrap :
Game.FontTextWidget
World :
Engine.Graphics.ShaderTransforms
,
Game.AStar< T >
WorldDeleted :
Game.WorldsManager
WorldInfo :
Game.GameManager
WorldInfos :
Game.WorldsManager
WorldInfoWidget() :
Game.PlayScreen
WorldOptionsScreen() :
Game.WorldOptionsScreen
WorldPalette() :
Game.WorldPalette
WorldsDirectoryName :
Game.WorldsManager
,
ModsManager
WorldSeed :
Game.SubsystemGameInfo
,
Game.WorldSettings
WorldSettings :
Game.SubsystemGameInfo
,
Game.WorldInfo
WorldToScreen() :
Game.Camera
WorldUp :
Game.ModelShader
WorldView :
Engine.Graphics.ShaderTransforms
WorldViewProjection :
Engine.Graphics.ShaderTransforms
WorstCaseChunkDataSize :
Game.TerrainSerializer23
WrappedRaycast() :
Game.Pickable
Write() :
Engine.Log
,
Engine.Media.PeekStream
,
Engine.Serialization.Archive.SerializeData
,
Engine.Serialization.EngineBinaryWriter
,
Game.EditMemoryBankDialogAPI
,
Game.MemoryBankData
Write7BitEncodedInt() :
Engine.Serialization.EngineBinaryWriter
WriteAllBytes() :
Engine.Storage
WriteAllText() :
Engine.Storage
WriteCentralDirRecord() :
Game.ZipArchive
WriteChunkDescriptor() :
Game.TerrainSerializer23.SingleFileStorage
WriteChunkHeader() :
Game.TerrainSerializer129
,
Game.TerrainSerializer14
,
Game.TerrainSerializer22
WriteData() :
Game.TerrainSerializer23.RegionFileStorage
WriteDelegate() :
Engine.Serialization.Archive
WriteDelegateGeneric< T >() :
Engine.Serialization.Archive
WriteDirectoryEntries() :
Game.TerrainSerializer23.RegionFileStorage
WriteDirectoryEntry() :
Game.TerrainSerializer23.RegionFileStorage
WriteEndRecord() :
Game.ZipArchive
WriteGeneric :
Engine.Serialization.Archive.SerializeData< T >
WriteInt() :
Game.TerrainSerializer129
,
Game.TerrainSerializer14
,
Game.TerrainSerializer22
WriteIntToBuffer() :
Game.TerrainSerializer23
WriteLocalHeader() :
Game.ZipArchive
WriteNode() :
Game.TerrainSerializer23.SingleFileStorage
WriteObject() :
Engine.Serialization.OutputArchive
,
Engine.Serialization.XmlOutputArchive
WriteObject< T >() :
Engine.Serialization.OutputArchive
WriteObjectInfo() :
Engine.Serialization.BinaryOutputArchive
,
Engine.Serialization.OutputArchive
,
Engine.Serialization.XmlOutputArchive
WritePersistentVoltage() :
Game.SubsystemElectricity
Writer :
Game.TerrainSerializer23.SingleFileStorage
WriteRleValueToBuffer() :
Game.TerrainSerializer23
WriteStruct< T >() :
Engine.Serialization.EngineBinaryWriter
WriteTOCEntry() :
Game.TerrainSerializer129
,
Game.TerrainSerializer14
,
Game.TerrainSerializer22
制作者
1.16.1