◆ GetControllerMatrix()
◆ GetEyeToHeadTransform()
| Matrix Game.VrManager.GetEyeToHeadTransform |
( |
VrEye | eye | ) |
|
|
static |
◆ GetProjectionMatrix()
| Matrix Game.VrManager.GetProjectionMatrix |
( |
VrEye | eye, |
|
|
float | near, |
|
|
float | far ) |
|
static |
◆ GetStickPosition()
◆ GetTouchInput()
◆ GetTouchpadPosition()
◆ GetTriggerPosition()
| float Game.VrManager.GetTriggerPosition |
( |
VrController | controller, |
|
|
float | deadZone = 0f ) |
|
static |
◆ Initialize()
| void Game.VrManager.Initialize |
( |
| ) |
|
|
static |
◆ IsButtonDown()
◆ IsButtonDownOnce()
◆ IsControllerPresent()
| bool Game.VrManager.IsControllerPresent |
( |
VrController | controller | ) |
|
|
static |
◆ StartVr()
| void Game.VrManager.StartVr |
( |
| ) |
|
|
static |
◆ StopVr()
| void Game.VrManager.StopVr |
( |
| ) |
|
|
static |
◆ SubmitEyeTexture()
◆ WaitGetPoses()
| void Game.VrManager.WaitGetPoses |
( |
| ) |
|
|
static |
◆ HeadMove
◆ HmdLastMatrix
| Matrix Game.VrManager.HmdLastMatrix |
|
staticget |
◆ HmdLastMatrixInverted
| Matrix Game.VrManager.HmdLastMatrixInverted |
|
staticget |
◆ HmdLastMatrixYpr
| Vector3 Game.VrManager.HmdLastMatrixYpr |
|
staticget |
◆ HmdMatrix
| Matrix Game.VrManager.HmdMatrix |
|
staticget |
◆ HmdMatrixInverted
| Matrix Game.VrManager.HmdMatrixInverted |
|
staticget |
◆ HmdMatrixYpr
| Vector3 Game.VrManager.HmdMatrixYpr |
|
staticget |
◆ IsVrAvailable
| bool Game.VrManager.IsVrAvailable |
|
staticget |
◆ IsVrStarted
| bool Game.VrManager.IsVrStarted |
|
staticget |
◆ VrRenderTarget
◆ WalkingVelocity
| Vector2 Game.VrManager.WalkingVelocity |
|
staticget |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Managers/VrManager.cs