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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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类 | |
| class | BaseBatch |
| class | BaseFlatBatch |
| class | BaseFontBatch |
| class | BasePrimitivesRenderer< T1, T2, T3 > |
| class | BaseTexturedBatch |
| class | BlendState |
| class | CompressedTexture2D |
| class | DepthStencilState |
| class | Display |
| class | DXWrapper |
| class | Egl |
| class | ExtensionMethods |
| class | FlatBatch2D |
| class | FlatBatch3D |
| class | FontBatch2D |
| class | FontBatch3D |
| class | GLWrapper |
| class | GraphicsResource |
| class | IndexBuffer |
| class | LitShader |
| class | LockOnFirstUse |
| class | Model |
| class | ModelBone |
| class | ModelMesh |
| class | ModelMeshPart |
| class | PrimitivesRenderer2D |
| class | PrimitivesRenderer3D |
| class | RasterizerState |
| class | RenderTarget2D |
| class | SamplerState |
| class | Shader |
| class | ShaderMacro |
| class | ShaderParameter |
| class | ShaderTransforms |
| class | Texture2D |
| class | TexturedBatch2D |
| class | TexturedBatch3D |
| class | TransformedShader |
| class | UnlitShader |
| class | VertexBuffer |
| class | VertexDeclaration |
| class | VertexElement |
| struct | VertexPositionColor |
| struct | VertexPositionColorTexture |
| struct | Viewport |
| class | SkyShader |
| 枚举值 | |
|---|---|
| Add | |
| Subtract | |
| ReverseSubtract | |
在文件 BlendFunction.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| Rgba8888 | |
| Rgba5551 | |
| Rgb565 | |
| R8 | |
| R32f | |
| RG32f | |
| RGBA32f | |
| LinearLDR | |
| SrgbLDR | |
在文件 ColorFormat.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| Always | |
| Never | |
| Less | |
| LessEqual | |
| Equal | |
| GreaterEqual | |
| Greater | |
| NotEqual | |
在文件 CompareFunction.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| None | |
| CullClockwise | |
| CullCounterClockwise | |
在文件 CullMode.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| None | |
| Depth16 | |
| Depth24Stencil8 | |
在文件 DepthFormat.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| SixteenBits | |
| ThirtyTwoBits | |
在文件 IndexFormat.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| LineList | |
| LineStrip | |
| TriangleList | |
| TriangleStrip | |
| Points | |
| LineLoop | |
| TriangleFan | |
在文件 PrimitiveType.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| Float | |
| Vector2 | |
| Vector3 | |
| Vector4 | |
| Matrix | |
| Texture2D | |
| Sampler2D | |
| Null | |
在文件 ShaderParameterType.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| Default | |
| Left | |
| Top | |
| HorizontalCenter | |
| VerticalCenter | |
| Right | |
| Bottom | |
| Center | |
| DisableSnapToPixels | |
在文件 TextAnchor.cs 第 3 行定义.
| 枚举值 | |
|---|---|
| Clamp | |
| Wrap | |
| MirrorWrap | |
在文件 TextureAddressMode.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| Point | |
| Linear | |
| Anisotropic | |
| PointMipLinear | |
| LinearMipPoint | |
| MinPointMagLinearMipPoint | |
| MinPointMagLinearMipLinear | |
| MinLinearMagPointMipPoint | |
| MinLinearMagPointMipLinear | |
在文件 TextureFilterMode.cs 第 2 行定义.
| 枚举值 | |
|---|---|
| Single | |
| Vector2 | |
| Vector3 | |
| Vector4 | |
| Byte4 | |
| NormalizedByte4 | |
| Short2 | |
| NormalizedShort2 | |
| Short4 | |
| NormalizedShort4 | |
在文件 VertexElementFormat.cs 第 2 行定义.
在文件 VertexElementSemantic.cs 第 2 行定义.