◆ GraphicsResource()
| Engine.Graphics.GraphicsResource.GraphicsResource |
( |
| ) |
|
◆ ~GraphicsResource()
| Engine.Graphics.GraphicsResource.~GraphicsResource |
( |
| ) |
|
|
private |
◆ Dispose()
| virtual void Engine.Graphics.GraphicsResource.Dispose |
( |
| ) |
|
|
virtual |
◆ GetGpuMemoryUsage()
| int Engine.Graphics.GraphicsResource.GetGpuMemoryUsage |
( |
| ) |
|
|
abstract |
◆ HandleDeviceLost()
| void Engine.Graphics.GraphicsResource.HandleDeviceLost |
( |
| ) |
|
|
abstract |
◆ HandleDeviceReset()
| void Engine.Graphics.GraphicsResource.HandleDeviceReset |
( |
| ) |
|
|
abstract |
◆ VerifyNotDisposed()
| void Engine.Graphics.GraphicsResource.VerifyNotDisposed |
( |
| ) |
|
◆ m_isDisposed
| bool Engine.Graphics.GraphicsResource.m_isDisposed |
◆ m_resources
该类的文档由以下文件生成: