Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里是所有属性, 及指向其所属类的链接:
- a -
A :
Engine.Color
AbsoluteBoneTransformsForCamera :
Game.ComponentModel
AbsoluteCoordinates :
Game.ArrowLineWidget
AccelerationFactor :
Game.ComponentLocomotion
ActiveBlockValue :
Game.ComponentMiner
ActiveCamera :
GameWidget
ActiveSlotIndex :
Game.ComponentClothing
,
Game.ComponentCreativeInventory
,
Game.ComponentFurnitureInventory
,
Game.ComponentInventory
,
Game.ComponentInventoryBase
,
Game.IInventory
ActiveUser :
Game.UserManager
ActualSize :
Game.Widget
AdaptEdgeToEdgeDisplay :
Game.SettingsManager
AdditiveColor :
Engine.Graphics.UnlitShader
AddressModeU :
Engine.Graphics.SamplerState
AddressModeV :
Engine.Graphics.SamplerState
AimDuration :
Game.ComponentPlayer
AimHandAngleOrder :
Game.ComponentCreatureModel
Air :
Game.ComponentHealth
AirCapacity :
Game.ComponentHealth
AirDrag :
Game.ComponentBody
AirLackResilience :
Game.ComponentHealth
,
Game.IInjurable
AllChildren :
Game.ContainerWidget
AllInputDevices :
Game.PlayerScreen
AllocatedChunks :
Game.Terrain
AllowedInheritanceChildren :
TemplatesDatabase.DatabaseObjectType
AllowedInheritanceParents :
TemplatesDatabase.DatabaseObjectType
AllowedNestingChildren :
TemplatesDatabase.DatabaseObjectType
AllowedNestingParents :
TemplatesDatabase.DatabaseObjectType
AllowHandleInput :
Game.ComponentInput
AllowInitialIntro :
Game.SettingsManager
AlphaBlendFunction :
Engine.Graphics.BlendState
AlphaDestinationBlend :
Engine.Graphics.BlendState
AlphaSourceBlend :
Engine.Graphics.BlendState
AlphaThreshold :
Engine.Graphics.LitShader
,
Engine.Graphics.SkyShader
,
Engine.Graphics.UnlitShader
,
Game.ModelShader
AmbientLight :
Game.BevelledButtonWidget
,
Game.BevelledRectangleWidget
AmbientLightColor :
Engine.Graphics.LitShader
,
Game.ModelShader
AnimatedBlocksTexture :
Game.SubsystemAnimatedTextures
AnimatedTextureRefreshLimit :
Game.SettingsManager
AnimateHandsSeed :
Game.PlayerModelWidget
AnimateHeadSeed :
Game.PlayerModelWidget
Any :
Game.WidgetInput
ApproximateScreenDpi :
Game.ScreenResolutionManager
ApproximateScreenInches :
Game.ScreenResolutionManager
ArmorProtectionDivision :
Game.Attackment
Array :
Engine.DynamicArray< T >
ArrowWidth :
Game.ArrowLineWidget
AspectRatio :
Engine.Graphics.Viewport
assets :
Game.ReleaseInfo
Attacked :
Game.ComponentBody
,
Game.ComponentHealth
Attacker :
Game.ComponentOnFire
,
Game.Injury
AttackerPlayer :
Game.Injury
AttackFactor :
Game.ComponentBirdModel
,
Game.ComponentCreatureModel
,
Game.ComponentFlightlessBirdModel
,
Game.ComponentFourLeggedModel
,
Game.ComponentHumanModel
AttackOrder :
Game.ComponentCreatureModel
AttackPhase :
Game.ComponentBirdModel
,
Game.ComponentCreatureModel
,
Game.ComponentFishModel
,
Game.ComponentFlightlessBirdModel
,
Game.ComponentFourLeggedModel
,
Game.ComponentHumanModel
AttackPower :
Game.ComponentMiner
,
Game.Projectile
AttackResilience :
Game.ComponentDamage
,
Game.ComponentHealth
AttackResilienceFactor :
Game.ComponentHealth
author :
Game.ReleaseInfo
AutoDespawn :
Game.ComponentSpawn
AutoHide :
Game.MessageDialog
,
Game.TextBoxDialog
AutoInteractRate :
Game.ComponentMiner
AutoJump :
Game.SettingsManager
AutoRotationVector :
Game.ModelWidget
AutoSize :
Game.TextBoxWidget
avatar_url :
Game.Author
AverageCpuFrameDuration :
Engine.Time
AverageCpuFrameTime :
Game.PerformanceManager
AverageFrameDuration :
Engine.Time
AverageFrameTime :
Game.PerformanceManager
制作者
1.16.1