readonly DynamicArray< VertexPositionColorTexture > TriangleVertices
TexturedBatch2D TexturedBatch(Texture2D texture, bool useAlphaTest=false, int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null, SamplerState samplerState=null)
void QueueQuad(Vector2 corner1, Vector2 corner2, float depth, Vector2 texCoord1, Vector2 texCoord2, Color color)
static object Get(Type type, string name)