static UnlitShader m_shaderAlphaTest
void TransformTriangles(Matrix matrix, int start=0, int end=-1)
void FlushWithDeviceState(Shader shader, bool clearAfterFlush=true)
readonly DynamicArray< int > TriangleIndices
void FlushWithDeviceState(bool useAlphaTest, Texture2D texture, SamplerState samplerState, Matrix matrix, Vector4 color, bool clearAfterFlush=true)
override void Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true)
static UnlitShader m_shader
readonly DynamicArray< VertexPositionColorTexture > TriangleVertices
virtual void Flush(Matrix matrix, bool clearAfterFlush=true)
void TransformTrianglesColors(Color color, int start=0, int end=-1)
static readonly VertexDeclaration VertexDeclaration