SubsystemTerrain m_subsystemTerrain
BlockDebrisParticleSystem(SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot, Texture2D texture)
void SetBlockDebrisParticle(SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot)
override bool Simulate(float dt)
BlockDebrisParticleSystem(SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot)
ParticleSystem(int particlesCount)