void QueueQuad(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Vector2 texCoord1, Vector2 texCoord2, Vector2 texCoord3, Vector2 texCoord4, Color color)
ParticleBillboardingMode BillboardingMode
TexturedBatch3D AlphaBlendedBatch
override void Draw(Camera camera)
TexturedBatch3D AdditiveBatch
ParticleSystem(int particlesCount)
override bool Simulate(float dt)
SubsystemParticles SubsystemParticles