Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里是所有变量, 及指向其所属类的链接:
- r -
Radius :
Engine.BoundingCircle
,
Engine.BoundingSphere
Random :
Game.Block
,
Game.ScreensManager
RandomSpawn :
Game.SubsystemCreatureSpawn.CreatureType
RangedAttacks :
Game.PlayerStats
RangedHits :
Game.PlayerStats
RatingsAverage :
Game.CommunityContentEntry
,
Game.OriginalCommunityContentEntry
Ray :
Game.BodyRaycastResult
,
Game.MovingBlocksRaycastResult
,
Game.TerrainRaycastResult
Read :
Engine.Serialization.Archive.SerializeData
Reader :
Game.TerrainSerializer23.SingleFileStorage
ReaderList :
Game.ContentManager
ReadGeneric :
Engine.Serialization.Archive.SerializeData< T >
ReadOnly :
Game.ZipArchive
RecipesCount :
Game.RecipaediaRecipesScreen
rectangleWidget :
Game.ClickTextWidget
Red :
Engine.Color
RedScreenFactorInCrush :
Game.ComponentHealth
RedSize :
Engine.Graphics.Egl
ReduceLevelUponDeath :
Game.PlayerData
RegionChunkDataOffset :
Game.TerrainSerializer23.RegionFileStorage
RegionChunkMagic :
Game.TerrainSerializer23.RegionFileStorage
RegionChunksBits :
Game.TerrainSerializer23.RegionFileStorage
RegionChunksCount :
Game.TerrainSerializer23.RegionFileStorage
RegionChunksCountMinusOne :
Game.TerrainSerializer23.RegionFileStorage
RegionDataOffset :
Game.TerrainSerializer23.RegionFileStorage
RegionDirectoryEntrySize :
Game.TerrainSerializer23.RegionFileStorage
RegionDirectoryOffset :
Game.TerrainSerializer23.RegionFileStorage
RegionMagic :
Game.TerrainSerializer23.RegionFileStorage
RegionsDirectoryName :
Game.TerrainSerializer23.RegionFileStorage
ReleaseQueued :
Engine.Input.TouchLocation
RemainCounter :
Game.SubsystemMovingBlocks.MovingBlockSet
RemainsCount :
Game.CraftingRecipe
RemainsValue :
Game.CraftingRecipe
RenderableType :
Engine.Graphics.Egl
ReportLink :
ModsManager
REQ_TEXTURE2D_U_OR_V_DIMENSION :
Engine.Graphics.DXWrapper
Request :
Game.SubsystemPathfinding.World
RequiredHeatLevel :
Game.CraftingRecipe
RequiredPlayerLevel :
Game.CraftingRecipe
RequiredToolLevel :
Game.Block
RequiredValue :
Game.SubsystemCellChangeQueue.CellChange
Reserved1 :
Engine.Media.Bmp.BitmapHeader
Reserved2 :
Engine.Media.Bmp.BitmapHeader
ResetVelocityOnProjectLoad :
Game.ComponentBody
Resource :
Engine.Graphics.ShaderParameter
resourceCulture :
Game.Properties.Resources
resourceMan :
Game.Properties.Resources
Resources :
Game.ContentManager
ResultCount :
Game.CraftingRecipe
ResultValue :
Game.CraftingRecipe
Riff :
Engine.Media.Wav.WavHeader
Right :
Game.GlowPoint
,
Game.Particle
Rotation :
Game.Particle
,
Game.Projectile
RotationSpeed :
Game.FireworksParticleSystem.Particle
RoundingCount :
Game.BevelledShapeRenderer.Point
RoundingRadius :
Game.BevelledShapeRenderer.Point
制作者
1.16.1