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| FourLedElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace) override void | OnAdded () |
| override void | OnRemoved () |
| override bool | Simulate () |
| | MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| override void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| virtual float | GetOutputVoltage (int face) |
| virtual bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
◆ OnAdded()
◆ OnRemoved()
| override void Game.FourLedElectricElement.OnRemoved |
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◆ Simulate()
| override bool Game.FourLedElectricElement.Simulate |
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◆ m_color
| Color Game.FourLedElectricElement.m_color |
◆ m_glowPoints
◆ m_subsystemGlow
◆ m_voltage
| float Game.FourLedElectricElement.m_voltage |
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