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| SevenSegmentDisplayElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace) override void | OnAdded () |
| override void | OnRemoved () |
| override bool | Simulate () |
| | MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| override void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| virtual float | GetOutputVoltage (int face) |
| virtual bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
◆ OnAdded()
◆ OnRemoved()
| override void Game.SevenSegmentDisplayElectricElement.OnRemoved |
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| ) |
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virtual |
◆ Simulate()
| override bool Game.SevenSegmentDisplayElectricElement.Simulate |
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virtual |
◆ m_centers
| Vector2 [] Game.SevenSegmentDisplayElectricElement.m_centers |
初始值: = [
new(0f, 6f),
new(-4f, 3f),
new(-4f, -3f),
new(0f, -6f),
new(4f, -3f),
new(4f, 3f),
new(0f, 0f)
]
在文件 SevenSegmentDisplayElectricElement.cs 第 13 行定义.
◆ m_color
| Color Game.SevenSegmentDisplayElectricElement.m_color |
◆ m_glowPoints
◆ m_patterns
| int [] Game.SevenSegmentDisplayElectricElement.m_patterns |
初始值: = [
63,
6,
91,
79,
102,
109,
125,
7,
127,
111,
119,
124,
57,
94,
121,
113
]
在文件 SevenSegmentDisplayElectricElement.cs 第 33 行定义.
◆ m_sizes
| Vector2 [] Game.SevenSegmentDisplayElectricElement.m_sizes |
初始值: = [
new(3.2f, 1f),
new(1f, 2.3f),
new(1f, 2.3f),
new(3.2f, 1f),
new(1f, 2.3f),
new(1f, 2.3f),
new(3.2f, 1f)
]
在文件 SevenSegmentDisplayElectricElement.cs 第 23 行定义.
◆ m_subsystemGlow
| SubsystemGlow Game.SevenSegmentDisplayElectricElement.m_subsystemGlow |
◆ m_voltage
| float Game.SevenSegmentDisplayElectricElement.m_voltage = 1f / 0f |
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