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| | DoorElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| override bool | Simulate () |
| | ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| virtual float | GetOutputVoltage (int face) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
| virtual void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
| virtual bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
◆ DoorElectricElement()
◆ Simulate()
| override bool Game.DoorElectricElement.Simulate |
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| ) |
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virtual |
◆ m_lastChangeCircuitStep
| int Game.DoorElectricElement.m_lastChangeCircuitStep |
◆ m_needsReset
| bool Game.DoorElectricElement.m_needsReset |
◆ m_voltage
| float Game.DoorElectricElement.m_voltage |
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