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| RealTimeClockElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace) override float | GetOutputVoltage (int face) |
| override bool | Simulate () |
| int | GetClockValue () |
| | RotateableElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| override bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
| | MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| override void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
◆ GetClockValue()
| int Game.RealTimeClockElectricElement.GetClockValue |
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| ) |
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◆ GetOutputVoltage()
◆ Simulate()
| override bool Game.RealTimeClockElectricElement.Simulate |
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| ) |
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virtual |
◆ m_lastClockValue
| int Game.RealTimeClockElectricElement.m_lastClockValue = -1 |
◆ m_periodsPerDay
| const int Game.RealTimeClockElectricElement.m_periodsPerDay = 4096 |
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static |
◆ m_subsystemTimeOfDay
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