|
| | DetonatorElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| void | Detonate () |
| override bool | Simulate () |
| override void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| | MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| override void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| virtual float | GetOutputVoltage (int face) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
| virtual bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
◆ DetonatorElectricElement()
◆ Detonate()
| void Game.DetonatorElectricElement.Detonate |
( |
| ) |
|
◆ OnHitByProjectile()
| override void Game.DetonatorElectricElement.OnHitByProjectile |
( |
CellFace | cellFace, |
|
|
WorldItem | worldItem ) |
|
virtual |
◆ Simulate()
| override bool Game.DetonatorElectricElement.Simulate |
( |
| ) |
|
|
virtual |
该类的文档由以下文件生成: