6 public static int Index = 120;
24 boneAbsoluteTransform,
33 boneAbsoluteTransform2,
40 for (
int i = 0; i < 4; i++) {
98 result.Value = value2;
99 result.CellFace = raycastResult.
CellFace;
ModelMesh FindMesh(string name, bool throwIfNotFound=true)
ReadOnlyList< ModelMeshPart > MeshParts
static float Saturate(float x)
static float Lerp(float x1, float x2, float f)
virtual void GenerateMeshVertices(Block block, int x, int y, int z, BlockMesh blockMesh, Color color, Matrix? matrix, TerrainGeometrySubset subset)
virtual void GenerateWireVertices(int value, int x, int y, int z, int mountingFace, float centerBoxSize, Vector2 centerOffset, TerrainGeometrySubset subset)
SubsystemMetersBlockBehavior SubsystemMetersBlockBehavior
static Matrix GetBoneAbsoluteTransform(ModelBone modelBone)
static void DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
static object Get(Type type, string name)
float? EnvironmentTemperature
int GetThermometerReading(int x, int y, int z)
TerrainGeometrySubset SubsetOpaque
static int ReplaceData(int value, int data)
static int ReplaceContents(int value, int contents)
方块值的最低10位,替换为目标Content
static int ExtractData(int value)
override void Initialize()
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
override BlockPlacementData GetPlacementValue(SubsystemTerrain subsystemTerrain, ComponentMiner componentMiner, int value, TerrainRaycastResult raycastResult)
方块放置方向
float m_fluidBottomPosition
BoundingBox[][] m_collisionBoxesByData
int GetConnectionMask(int value)
ElectricConnectorType? GetConnectorType(SubsystemTerrain terrain, int value, int face, int connectorFace, int x, int y, int z)
ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z)
Matrix[] m_matricesByData
override BoundingBox[] GetCustomCollisionBoxes(SubsystemTerrain terrain, int value)
static Matrix CreateTranslation(float x, float y, float z)
static Matrix CreateRotationY(float radians)
static Matrix CreateScale(float scale)
static readonly Vector2 Zero