Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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DrawBlockEnvironmentData.cs
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1using Engine;
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4namespace Game {
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16 public int Humidity;
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18 public int Temperature;
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20 public int Light;
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22 public Entity Owner; //在绘制的时候,可以读取该方块的拥有者。在渲染InventorySlotWidget, ComponentFirstPersonModel, ComponentHumanModel中用到
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28 Humidity = 15;
29 Temperature = 8;
30 Light = 15;
31 }
32 }
33}
static readonly Matrix Identity