1using System.Globalization;
7 public static int Index = 185;
18 for (
int i = 0; i < 4; i++) {
27 boneAbsoluteTransform * m,
40 boneAbsoluteTransform * m2,
57 RequiredHeatLevel = 0f,
62 [4] = $
"paintbucket:{color.ToString(CultureInfo.InvariantCulture)}",
68 yield
return craftingRecipe;
109 result.Value = value2;
110 result.CellFace = raycastResult.
CellFace;
121 List<BlockDropValue> dropValues,
122 out
bool showDebris) {
193 public static int GetColor(
int data) => (data >> 3) & 7;
195 public static int SetColor(
int data,
int color) => (data & -57) | ((color & 7) << 3);
ReadOnlyList< ModelMeshPart > MeshParts
virtual void GenerateMeshVertices(Block block, int x, int y, int z, BlockMesh blockMesh, Color color, Matrix? matrix, TerrainGeometrySubset subset)
virtual void GenerateWireVertices(int value, int x, int y, int z, int mountingFace, float centerBoxSize, Vector2 centerOffset, TerrainGeometrySubset subset)
static Matrix GetBoneAbsoluteTransform(ModelBone modelBone)
static void DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
static object Get(Type type, string name)
static string GetBlock(string blockName, string prop)
static string Get(string className, int key)
获取在当前语言类名键对应的字符串
override void Initialize()
override? ElectricConnectorType GetConnectorType(SubsystemTerrain terrain, int value, int face, int connectorFace, int x, int y, int z)
override IEnumerable< CraftingRecipe > GetProceduralCraftingRecipes()
static int GetColor(int data)
static int SetColor(int data, int color)
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
override BoundingBox[] GetCustomCollisionBoxes(SubsystemTerrain terrain, int value)
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
override bool IsFaceTransparent(SubsystemTerrain subsystemTerrain, int face, int value)
override IEnumerable< int > GetCreativeValues()
override int GetFace(int value)
static int SetMountingFace(int data, int face)
override void GetDropValues(SubsystemTerrain subsystemTerrain, int oldValue, int newValue, int toolLevel, List< BlockDropValue > dropValues, out bool showDebris)
BlockMesh m_standaloneBlockMesh
override ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z)
override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
static int GetMountingFace(int data)
BoundingBox[][] m_collisionBoxesByFace
override BlockPlacementData GetPlacementValue(SubsystemTerrain subsystemTerrain, ComponentMiner componentMiner, int value, TerrainRaycastResult raycastResult)
方块放置方向
BlockMesh[] m_blockMeshesByFace
static ? ElectricConnectorDirection GetConnectorDirection(int mountingFace, int rotation, int connectorFace)
TerrainGeometrySubset SubsetOpaque
static int ReplaceData(int value, int data)
static int MakeBlockValue(int contents)
static int ExtractData(int value)
static Matrix CreateRotationX(float radians)
static Matrix CreateTranslation(float x, float y, float z)
static Matrix CreateRotationZ(float radians)
static Matrix CreateRotationY(float radians)
static readonly Vector2 Zero
static int OppositeFace(int face)