Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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MountedElectricElementBlock.cs
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1namespace Game {
3 public abstract int GetFace(int value);
4
5 public abstract ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z);
6
8 int value,
9 int face,
10 int connectorFace,
11 int x,
12 int y,
13 int z);
14
15 public virtual int GetConnectionMask(int value) => int.MaxValue;
16
17 public override bool IsMovableByPiston(int value, int pistonFace, int y, out bool isEnd) {
18 isEnd = true;
20 return ((MountedElectricElementBlock)block).GetFace(value) == pistonFace;
21 }
22 }
23}
ElectricConnectorType? GetConnectorType(SubsystemTerrain terrain, int value, int face, int connectorFace, int x, int y, int z)
ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z)
override bool IsMovableByPiston(int value, int pistonFace, int y, out bool isEnd)
static int ExtractContents(int value)