1using System.Globalization;
7 public static int Index = 182;
15 for (
int i = 0; i < 6; i++) {
28 boneAbsoluteTransform * m,
41 boneAbsoluteTransform * m2,
58 RequiredHeatLevel = 0f,
64 [4] = $
"paintbucket:{color.ToString(CultureInfo.InvariantCulture)}",
70 yield
return craftingRecipe;
109 result.Value = value2;
110 result.CellFace = raycastResult.
CellFace;
118 List<BlockDropValue> dropValues,
119 out
bool showDebris) {
186 public static int GetColor(
int data) => (data >> 3) & 7;
188 public static int SetColor(
int data,
int color) => (data & -57) | ((color & 7) << 3);
ReadOnlyList< ModelMeshPart > MeshParts
virtual void GenerateMeshVertices(Block block, int x, int y, int z, BlockMesh blockMesh, Color color, Matrix? matrix, TerrainGeometrySubset subset)
virtual void GenerateWireVertices(int value, int x, int y, int z, int mountingFace, float centerBoxSize, Vector2 centerOffset, TerrainGeometrySubset subset)
static Matrix GetBoneAbsoluteTransform(ModelBone modelBone)
static void DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
static object Get(Type type, string name)
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
override ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z)
BlockMesh[] m_blockMeshesByFace
override bool IsFaceTransparent(SubsystemTerrain subsystemTerrain, int face, int value)
static int GetColor(int data)
BoundingBox[][] m_collisionBoxesByFace
static int GetMountingFace(int data)
override int GetFace(int value)
static int SetColor(int data, int color)
override void Initialize()
static int SetMountingFace(int data, int face)
override IEnumerable< int > GetCreativeValues()
override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
override BoundingBox[] GetCustomCollisionBoxes(SubsystemTerrain terrain, int value)
override BlockPlacementData GetPlacementValue(SubsystemTerrain subsystemTerrain, ComponentMiner componentMiner, int value, TerrainRaycastResult raycastResult)
方块放置方向
override IEnumerable< CraftingRecipe > GetProceduralCraftingRecipes()
BlockMesh m_standaloneBlockMesh
override? ElectricConnectorType GetConnectorType(SubsystemTerrain terrain, int value, int face, int connectorFace, int x, int y, int z)
override void GetDropValues(SubsystemTerrain subsystemTerrain, int oldValue, int newValue, int toolLevel, List< BlockDropValue > dropValues, out bool showDebris)
static string GetBlock(string blockName, string prop)
static string Get(string className, int key)
获取在当前语言类名键对应的字符串
static ? ElectricConnectorDirection GetConnectorDirection(int mountingFace, int rotation, int connectorFace)
TerrainGeometrySubset SubsetOpaque
static int ReplaceData(int value, int data)
static int MakeBlockValue(int contents)
static int ExtractData(int value)
static Matrix CreateRotationX(float radians)
static Matrix CreateTranslation(float x, float y, float z)
static Matrix CreateRotationZ(float radians)
static Matrix CreateRotationY(float radians)
static readonly Vector2 Zero
static int OppositeFace(int face)