6 public static int Index = 254;
23 modelMesh.MeshParts[0],
24 boneAbsoluteTransform * m,
33 boneAbsoluteTransform2 * m,
40 for (
int i = 0; i < 6; i++) {
53 modelMesh.MeshParts[0],
54 boneAbsoluteTransform * m2,
64 boneAbsoluteTransform2 * m2,
79 RequiredHeatLevel = 0f,
81 Ingredients = { [1] =
"glass", [4] =
"wire", [6] =
"copperingot", [7] =
"copperingot", [8] =
"copperingot" }
83 yield
return craftingRecipe;
99 result.Value = value2;
100 result.CellFace = raycastResult.
CellFace;
ModelMesh FindMesh(string name, bool throwIfNotFound=true)
ReadOnlyList< ModelMeshPart > MeshParts
virtual void GenerateMeshVertices(Block block, int x, int y, int z, BlockMesh blockMesh, Color color, Matrix? matrix, TerrainGeometrySubset subset)
virtual void GenerateWireVertices(int value, int x, int y, int z, int mountingFace, float centerBoxSize, Vector2 centerOffset, TerrainGeometrySubset subset)
static Matrix GetBoneAbsoluteTransform(ModelBone modelBone)
static void DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
static object Get(Type type, string name)
static string Get(string className, int key)
获取在当前语言类名键对应的字符串
BlockMesh[] m_blockMeshesByData
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
override IEnumerable< int > GetCreativeValues()
override IEnumerable< CraftingRecipe > GetProceduralCraftingRecipes()
BlockMesh m_standaloneBlockMesh
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
static int SetMountingFace(int data, int face)
BoundingBox[][] m_collisionBoxesByData
override ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z)
override int GetFace(int value)
override void Initialize()
static int GetMountingFace(int data)
override BoundingBox[] GetCustomCollisionBoxes(SubsystemTerrain terrain, int value)
override? ElectricConnectorType GetConnectorType(SubsystemTerrain terrain, int value, int face, int connectorFace, int x, int y, int z)
override BlockPlacementData GetPlacementValue(SubsystemTerrain subsystemTerrain, ComponentMiner componentMiner, int value, TerrainRaycastResult raycastResult)
方块放置方向
static ? ElectricConnectorDirection GetConnectorDirection(int mountingFace, int rotation, int connectorFace)
TerrainGeometrySubset SubsetOpaque
static int ReplaceData(int value, int data)
static int MakeBlockValue(int contents)
static int ExtractData(int value)
static Matrix CreateRotationX(float radians)
static Matrix CreateTranslation(float x, float y, float z)
static Matrix CreateRotationZ(float radians)
static Matrix CreateRotationY(float radians)
static readonly Vector2 Zero